316 packages tagged with “LOB”
The Enterprise Library Common assembly contains elements that are shared among multiple application blocks. By supplying a set of commonly used functions to all the application blocks, the Common assembly reduces the dependency of one application block on another.
The Enterprise Library Logging Application Block simplifies logging to various destinations (file, database, event log, MSMQ etc.) and tracing.
The Enterprise Library Data Access Application Block simplifies the development of tasks that implement common data access functionality. Applications can use this application block in a variety of situations, such as reading data for display, passing data through application layers, and submitting changed data back to the database system.
The Enterprise Library Validation Application Block provides useful features that allow developers to implement structured and easy-to-maintain validation scenarios in their applications.
The Data Access Application Block simplifies the development of tasks that implement common data access functionality. Applications can use this application block in a variety of situations, such as reading data for display, passing data through application layers, and submitting changed data back to the database system.
The Logging Application Block simplifies logging to various destinations (file, database, event log, MSMQ etc.) and tracing.
The Enterprise Library Exception Handling Application Block helps developers create a consistent strategy for processing exceptions that occur in various architectural layers of an enterprise application.
The Enterprise Library Caching Application Block lets developers incorporate a local in-memory or persistent cache in their applications.
Dolittle is a platform designed to build Line of Business applications without sacrificing architectural quality, code quality or scalability.
This logging provider lets developer use the Data Access Application Block to store log entries.
This exception handler lets you log formatted exception information in locations specified in the configuration file.
Unity interception enables you to effectively capture calls to objects and add additional functionality to the target object. Interception is useful when you want to modify the behavior for individual objects but not the entire class, very much as you would do when using the Decorator pattern. It provides a flexible approach for adding new behaviors to an object at run time. This library contains a class library that targets .Net Core 2.0 & .Net Standard 2.0.