39 packages tagged with “Hololens”
Microsoft HoloLens 2 Emulator Windows Holographic, version 24H1 May 2024 Update (10.0.22621.1376)
A lightweight low-dependency C# rendering library for MR / AR / VR / Desktop using OpenXR!
Library to enable your PC app to stream holographic experiences to a Microsoft HoloLens 2 over Wi-Fi.
Provides a series of abstractions to access sensors in different platforms (e.g accelerometer, compass, device info, vibration etc...)
UrhoSharp is a lightweight Game Engine suitable for using with C# and F# to create games that run on Android, iOS, Mac, Windows and Unix. The game engine is available as a portable class library, allowing your game code to be written once and shared across all platforms. UrhoSharp is powered by Urho3D (http://urho3d.github.io/), a game engine that has been under development for more than a decade. All the samples from Urho3D have been ported to C# to help you get started: https://github.com/xamarin/urho-samples
Provides a wrapper C# wrapper for Evergine of Bullet physic engine using PInvoke.
A set of APIs that allow you to provide simulated data to Windows.Perception APIs for your app. Required for Holographic Remoting.
PowerThermalNotification SDK for Mixed Reality Devices
Provides the native libraries of Bullet and libbulletc for the C# wrapper for Evergine of Bullet physic engine using PInvoke.
OpenCV libraries packaged for Hololens (UWP/C++)
3D Graphics Rendering Engine for .Net
A StereoKit integration for Holographic Remoting, allows developers to run desktop apps on a HoloLens with only a network connection!
Provides a service to support Microsoft MixedReality AR system (including Hololens)
This is the android native files for LibGodotSharp
MovingPlatform SDK for Mixed Reality Devices
Low-level bindings for RenderDoc used in WaveEngine
This is all files for windows, macos and linux for LibGodotSharp
This is Godot as a .net library