837 packages tagged with “Graphics”
SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.
SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images. This variation of the Linux native assets includes the build of libSkiaSharp.so that does not have any dependencies on third-party libraries. The complete dependency list is: - libpthread.so.0 - libdl.so.2 - libm.so.6 - libc.so.6 - ld-linux-x86-64.so.2 The excluded dependencies are: - Fontconfig
HarfBuzzSharp is a cross-platform OpenType text shaping engine for .NET platforms.
Public fork of the C# SVG rendering library on codeplex. This started out as a minor modification to enable the writing of proper SVG strings. But now after almost two years we have so many fixes and improvements that we decided to share our current codebase to the public in order to improve it even further. So please feel free to fork it and open pull requests for any fix, improvement or feature you add. License: Microsoft Public License.
This package adds text shaping support to SkiaSharp via HarfBuzz.
.NET Multi-platform App UI (.NET MAUI) is a cross-platform framework for creating native mobile and desktop apps with C# and XAML. This package contains a collection of cross-platform graphics and drawing APIs.
Custom build of the SVG rendering library.
An SVG rendering object model library.
An SVG rendering library.
SkiaSharp picture recorder object model shim.
NGraphics is a cross platform library for rendering vector graphics on .NET. It provides a unified API for both immediate and retained mode graphics using high quality native renderers.
SkiaSharp Views & Layers are a set of platform-specific views and containers that can be used to draw on the screen.
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s
Low-level bindings for the Vulkan graphics and compute API.
Raw OpenGL bindings for .NET. Used by Veldrid for OpenGL interop.
SkiaSharp for Xamarin.Forms is a set of views that can be used to draw on the screen.
Allows applications to be instrumented with marker events, for use with Microsoft PIX.
.NET Multi-platform App UI (.NET MAUI) is a cross-platform framework for creating native mobile and desktop apps with C# and XAML. This package contains additional graphics and drawing APIs for using the Win2D graphics engine with .NET MAUI Graphics. This package is no longer needed and all APIs are now also in the Microsoft.Maui.Graphics package.
An easy-to-use Windows Runtime API for immediate mode 2D graphics rendering. For WinUI.
An easy-to-use Windows Runtime API for immediate mode 2D graphics rendering. For the Universal Windows Platform (Windows 10).