29 packages tagged with “Graphic”
https://devlib.codeplex.com/ drawing/color/graphic related DevLib is a highly reusable collection of components and core functionalities addressing common crosscutting concerns. It provides a comprehensive set of features that save development time, minimize costs, reduce the use of precious test resources, and decrease the overall maintenance effort. It is time to boost your productivity.
Best.EntLib IO lib
Best.EntLib Graphic lib
Graphic enjin to generate grid, graphic, tab and modal in cshtml. To get access to all fonctionalities, you need to include those dependencies in the <head/> section of your web application: -https://lgti.blob.core.windows.net/assets/user-interface-library/2.9.0/css/user-interface-library.css -https://lgti.blob.core.windows.net/assets/user-interface-library/2.9.0/js/user-interface-library.js JS AND CSS ARE ALPHA AND SUBJECT TO CHANGE, ALWAYS USE THE LAST VERSION AVAILABLE
BasicGraphics driver for TinyCLR OS.
GroupDocs.Annotation for .NET is a lightweight but powerful API that offers a wide range of graphics, text, and watermark annotations. Apply annotations to a document and export the result into the desired format. Annotate PDF, DOCX/DOC, PPTX/PPT, XLSX/XLS, JPG, PNG, TIFF, VSDX/VSD, ODT, ODS, ODP, EML, HTML, and many other formats to collaborate, comment and review documents with GroupDocs.Annotation for .NET.
A module that compresses images into a single image, and then creates a css file to split image into sprites. More then likely you really want an msbuild task to do this. Get nuget package Talifun.Crusher.MsBuild if this is the case.
Now graphic device in Monogame can generate textures with itself.
An easy blur library for Xamarin.Android
UIs and interfaces in your console
FloydSteinbergDither, Pallets and blur library
The Swiss Army Knife of Vector Graphics Scripting – Scriptographer ported to JavaScript and the browser, using HTML5 Canvas.
Universal graphical and input hook for a D3D9-D3D12, OpenGL and Vulkan based games. Note: This package includes the following assemblies: - OpenGL.Net - SharpDX and its Wrappers [SharpDX.Direct3D9 - SharpDX.Direct3D10 - SharpDX.Direct3D11 ... and more!!] - MinHook.NET
Contains icon, read/write a config file, logger. Some graphical tools but dev still in progress on it
An ms build task that can: compresses images into a single image, and then creates a css file to split image into sprites; compresses js into a single file, and css into a single file.
A OOP Library that binds to SDL's native library
Library for game developers that simplifies usage of meshes, shaders, materials and textures.
Provides native bindings to SDL's library. Modified from https://github.com/flibitijibibo/SDL2-CS
Obj mesh file parser for Game.NET
Graphic engine for 2D Used sourcecode is https://github.com/XMAMan/GraphicEngine8/commit/5fae94f3c9c6913ebd9c713b0776999a41079130
Full-featured cross-platform 2D game engine that allows you to develop games using C# and Python
Python scripting frontent for OxyEngine
Image filters for Android with OpenGL (based on GPUImage for iOS)
Graphic engine for 2D and 3D. Used sourcecode is https://github.com/XMAMan/GraphicEngine8/commit/5fae94f3c9c6913ebd9c713b0776999a41079130
Simple console canvas. Easy to use.
Xamarin.Android Binding for Swapnil Tiwari's CurveGraphView, a highly customizable and performant custom view to render curved line graph for Android
Simple C# graphics library made using SharpDX. Examples are in the project website(github), and expect more updates!
Charts/graphs library for Android compatible with API 8+, several chart types with support for scaling, scrolling and animations. Works best when hardware acceleration is available, so API 14+(Android 4.0) is recommended.
Annotate documents with our apps or build your own custom annotation applications across popular platforms using on premise or cloud APIs.