31 packages tagged with “EditorConfig”
A .NET template for quickly creating a C# nuget package for use with Godot 4.
EditorConfig helps developers define and maintain consistent coding styles between different editors and IDEs. The EditorConfig project consists of a file format for defining coding styles and a collection of text editor plugins that enable editors to read the file format and adhere to defined styles. EditorConfig files are easily readibly and they work nicely with version control systems. This is the core library of EditorConfig written ported to .NET.
Utility to convert ruleset files to equivalent .editorconfig files. Editorconfig files are respected by C# and VB compilers on VS2019 16.3 or later. See https://learn.microsoft.com/visualstudio/code-quality/use-roslyn-analyzers#set-rule-severity-in-an-editorconfig-file for details.
Source Only package, which provides the standard configurations and settings for the NetEvolve projects. Such as `.editorconfig`, build props and targets.
NetEvolve.Defaults.Analyzer provides several diagnostic analyzers, to improve the nuget package quality and consistency.
C# game template for Godot 4 with debug launch configurations, testing (locally and on CI/CD), code coverage, dependency update checks, and spell check working out-of-the-box!
Provides base repository settings files that fits Tevux Technologies style.
Common files used by all of my dotnet projects.
Editorconfig template for C# projects.
Package Description
Editor configuration reusable between projects, totaly opinionated.
Editor configuration. FarNet module for Far Manager.
General EditorConfig package from novaCapta Software & Consulting GmbH Contains a complete up-to-date set of rules and regulations with focus on our core competencies
Templates that creates files to enforce coding conventions.
Distributes a common .editorconfig file, where the code will run in a SynchronisationContext - i.e. where ConfigureAwait() is required on a Task - e.g. in a code library or UI project.
Distributes a shared .editorconfig file containing the rules we use on Ghyston projects.
Templates to use when creating common files.
Huddle Tech C# coding standards
Chickensoft's EditorConfig for C#.
Shared .editorconfig file for T6 solutions to ensure consistent code formatting across Visual Studio and VS Code
Strict C# code style rules for all .NET projects. Enforces naming conventions, language preferences, and code quality at build time. Now with Roslyn analyzers for IDE integration.
Templates that creates .editorconfig
Scaffolds .NET solutions with strong foundations and optional Clean Architecture layout.
An unofficial bundle of formatting tools that strives for closeness to conventional C#.
A toolkit of modern dotnet new templates for C# 13/12, .NET 9/8, Microsoft Orleans 9, Windows App SDK and Uno Platform
Simple INI file type parsing library.
A comprehensive EditorConfig package that enforces consistent C# coding standards and best practices. Enforces explicit types (no var), underscore-prefixed private fields, modern C# patterns, and comprehensive formatting rules. Works with all .NET projects.
统一的代码规范和代码分析器配置包,用于团队所有项目
A package to style your app using editorconfig
A Roslyn analyzer and code fix provider that enforces all C# using statements are placed in a designated file (default: Usings.cs). Helps maintain consistent code style and can be customized via .editorconfig.