61 packages tagged with “Duality”
The Duality engine core.
The Duality editor.
A basic Camera View editor module.
The default launcher application for Duality games.
A user interface for conveniently managing Duality packages.
The default audiovisual backend layer for Duality. It uses OpenGL and OpenAL, as provided by OpenTK.
Provides an overview of project Resources and allows importing new Assets.
Displays the contents of the current Scene hierarchically and allows editing the Scene graph.
Defines core Resources and Components for using tilemaps with Duality.
Displays the content of the primary text logs of Duality.
Defines the editor integration of the dependent core tilemap plugin.
Allows editing the properties of selected objects.
Plugin that adds a ioc container to duality
The Help Advisor editor module provides mouseover information on documented topics.
Defines helper classes to retain backwards compatibility with older Duality versions.
Provides basic infrastructure for the Duality editor, such as PropertyEditors and Importers.
The default editor backend layer for Duality. It uses OpenGL WinForms controls to integrate game views with editor UI.
Contains the external Duality API documentation help files. This is not required for in-editor documentation, but rather an external reference.
The default system backend layer for Duality. It uses regular .Net Framework classes, as are available on desktop platforms.
A sample project to show how to use Tilemaps.
This plugin provides a simple and easy to use UI framework for use with Duality.
This plugin provides facilities for importing and managing text-based files in general, and text-based data files such as xml/xsd and csv in particular.
This package contains an object-based game menu sample with a custom Font, multiple menu pages and simple color animations.
This plugin provides basic data structures, components and utilities, mainly used by other Frozen plugins.
Plugin that makes it easier to use pathfindax with duality
Keyboard abstraction plugin for Duality game engine.
This package contains a simple implementation of a commonly known casual game.
This package contains a testbed for camera controller Components and various sample implementations.
This package contains a sample Scene for handling audio using SoundEmitters, and another one for handling it manually using code.
Animate from code in Duality2D game engine.