14 packages tagged with “D3D11”
Assembly providing DirectX - Direct3D11, Direct3D11.1 and Effects11 managed API.
Interop bindings for the Windows 11 and DirectX Agility SDKs
Assembly providing DirectX - Effects11 managed API for Direct3D11.
A managed wrapper around D3D11.
C/C++ Multimedia Development Kit
This package contains Dllimport functions, enums, structs(union) and constants(define). They are generated from imgui.h information that is parsed by libclang. This package use imgui.dll(c++) directly and resolve mangled name. Function overload is implemented by C# optional argument and overload in C#. Only Windows10 64bit.
A modern cross-platform low-level graphics library designed to take full advantage of Direct3D12 and Vulkan, while supporting older platforms via Direct3D11, OpenGL and OpenGLES.
Package Description
Win32 P/Invoke (d3d11.dll) bindings for .NET Standard
A .NET wrapper for D3D11.
A .NET wrapper for the DirectXTex library (2.0.5, Sep 2024).
Direct3D 11 rendering module for HexaEngine. Implements rendering backend, resource management and shader integration for D3D11-based platforms.
A .NET wrapper for D3D11On12.
A .NET wrapper for the DirectXTex library (2.0.4, June 2024).