10 packages tagged with “D2D”
Assembly providing DirectX - Direct2D, DirectWrite and WIC managed API.
Lumia Imaging SDK, now as version 3.0, makes technologies that Microsoft uses in its own imaging apps available to third-party developers. The features provide the ability to decode and encode images, apply effects, blend, crop, rotate, and resize both on CPU and GPU. It also allows the developers to extend the functionality for custom scenarios. The SDK is highly optimized to be super-fast by meticulous memory and code optimization. The patented JPEG technology, RAJPEG, contributes to making this possible, as it allows access to any image data without decoding the whole image. That means you can apply effects to high resolution images, without worrying about your memory budget. This is the package to use for a Universal Windows Application written in C++ or C#. Check out our installation guide at : http://go.microsoft.com/fwlink/?LinkId=528366 Note: Despite the name, the Lumia Imaging SDK actually works on any Windows 10 or Windows 10 Mobile device.
Lumia Imaging SDK, now as version 3.0, makes technologies that Microsoft uses in its own imaging apps available to third-party developers. The features provide the ability to decode and encode images, apply effects, blend, crop, rotate, and resize both on CPU and GPU. It also allows the developers to extend the functionality for custom scenarios. The SDK is highly optimized to be super-fast by meticulous memory and code optimization. The patented JPEG technology, RAJPEG, contributes to making this possible, as it allows access to any image data without decoding the whole image. That means you can apply effects to high resolution images, without worrying about your memory budget. This is the package to use for a Universal Application on Windows 8.1 written in C++ or C#. Check out our installation guide at : http://go.microsoft.com/fwlink/?LinkId=528366 Note: Despite the name, the Lumia Imaging SDK actually works on any Windows 8.1 or Windows Phone 8.1 device.
dx.h is a modern C++ library that aims to simplify DirectX-related development in C++. It's designed to make DirectX programming elegant and fun without sacrificing performance. There's no documentation yet, but a growing collection of samples should get you started. It focuses on Direct2D but also includes support for Direct3D, DXGI, DirectWrite, the Windows Imaging Component (WIC), and the Windows Animation Manager (WAM). dx.h is compatible with Windows 7, Windows 8, Windows 8.1 (both desktop and Windows Store projects), and Windows Phone 8. The Direct2D 1.0 subset should even work on Windows Vista.
WIC, Direct2D and DWrite interop code.
A library to write D2D1 pixel shaders entirely with C# code, and to easily register and create ID2D1Effect-s from them.
Lumia Imaging SDK, now as version 3.0, makes technologies that Microsoft uses in its own imaging apps available to third-party developers. The features provide the ability to decode and encode images, apply effects, blend, crop, rotate, and resize both on CPU and GPU. It also allows the developers to extend the functionality for custom scenarios. The SDK is highly optimized to be super-fast by meticulous memory and code optimization. The patented JPEG technology, RAJPEG, contributes to making this possible, as it allows access to any image data without decoding the whole image. That means you can apply effects to high resolution images, without worrying about your memory budget. This is the package to use for a Universal Windows Application written in C++ or Javascript. Check out our installation guide at : http://go.microsoft.com/fwlink/?LinkId=528366 Note: Despite the name, the Lumia Imaging SDK actually works on any Windows 10 or Windows 10 Mobile device.
A WinUI 3 library with APIs to leverage D2D1 functionality with D2D1 pixel shaders powered by ComputeSharp.D2D1.
A UWP library with APIs to leverage D2D1 functionality with D2D1 pixel shaders powered by ComputeSharp.D2D1.