5 packages tagged with “Continue”
Unitysync.Async is a library of extension methods that lets you preform async continuations on Task/Task<T> Types. Allowing you to non-blockingly call async methods on the Unity3D main thread and continue on the Unity3D main thread when the Task/Task<T> is completed.
Library to help to perform any operations safely.
The C++ Mathematical Expression Toolkit Library (ExprTk) is a simple to use, easy to integrate and extremely efficient run-time mathematical expression parsing and evaluation engine. The parsing engine supports numerous forms of functional and logic processing semantics and is easily extendible. https://www.partow.net/programming/exprtk/index.html
The C++ Mathematical Expression Toolkit Library (ExprTk) Extra Examples https://www.partow.net/programming/exprtk/index.html
Use Catcher.Run(() => ...) for preventing a task to throw during a "one-fails-all" operation like Task.WhenAll or AwaitMultiple.