47 packages tagged with “ARM64”
JetBrains Profiler API allows you to control profiling sessions right from the code of your application. Use this API in conjunction with JetBrains dotTrace, JetBrains dotMemory, or JetBrains dotCover. This API can also be used in conjunction with JetBrains Self-Profiling API.
The Windows SDK for C++: ARM64 enables developers to build ARM64 binaries for Windows platforms.
JetBrains Self-Profiling API lets you initiate and control profiling sessions right from the code of your application. The snapshots taken by the API calls can be later opened and investigated in JetBrains profiling tools. The main advantage of Self-Profiling API is that it doesn't require the profiling tools to be installed on the end-user machine. For example, you can use this API to take memory snapshots of your application on end-user desktops, staging and production servers, and so on. ATTENTION: Note that for its work JetBrains Self-Profiling API uses the JetBrains.dotMemory.Console and JetBrains.dotTrace.CommandLineTools packages which is distributed under the JetBrains Redistributable Product license: The library is free and can be freely redistributed but disassembling is not allowed.
This version is for Universal Windows Platform apps on Windows 10 / Windows 11 using Visual Studio 2022. Features: Audio - low-level audio API using XAudio2 BufferHelpers - C++ helpers for creating D3D resources from CPU data CommonStates - factory providing commonly used D3D state objects DirectXHelpers - misc C++ helpers for D3D programming DDSTextureLoader - light-weight DDS file texture loader Effects - set of built-in shaders for common rendering tasks GamePad - gamepad controller helper using Windows.Gaming.Input GeometricPrimitive - draws basic shapes such as cubes and spheres GraphicsMemory - helper for managing dynamic graphics memory allocation Keyboard - keyboard state tracking helper Model - draws meshes loaded from .CMO, .SDKMESH, or .VBO files Mouse - mouse helper PostProcess - set of built-in shaders for common post-processing operations PrimitiveBatch - simple and efficient way to draw user primitives ScreenGrab - light-weight screen shot saver SimpleMath - simplified C++ wrapper for DirectXMath SpriteBatch - simple & efficient 2D sprite rendering SpriteFont - bitmap based text rendering VertexTypes - structures for commonly used vertex data formats WICTextureLoader - WIC-based image file texture loader
This version is for Windows desktop applications using Visual Studio 2022 on Windows 10 / Windows 11. Features: Audio - low-level audio API using XAudio2 BufferHelpers - C++ helpers for creating D3D resources from CPU data CommonStates - factory providing commonly used D3D state objects DirectXHelpers - misc C++ helpers for D3D programming DDSTextureLoader - light-weight DDS file texture loader Effects - set of built-in shaders for common rendering tasks GamePad - gamepad controller helper using Windows.Gaming.Input GeometricPrimitive - draws basic shapes such as cubes and spheres GraphicsMemory - helper for managing dynamic graphics memory allocation Keyboard - keyboard state tracking helper Model - draws meshes loaded from .CMO, .SDKMESH, or .VBO files Mouse - mouse helper PostProcess - set of built-in shaders for common post-processing operations PrimitiveBatch - simple and efficient way to draw user primitives ScreenGrab - light-weight screen shot saver SimpleMath - simplified C++ wrapper for DirectXMath SpriteBatch - simple & efficient 2D sprite rendering SpriteFont - bitmap based text rendering VertexTypes - structures for commonly used vertex data formats WICTextureLoader - WIC-based image file texture loader
The package contains all libraries and resources to bridge together CLR (.NET 8/9/10/Framework) and JVM (Java and all JVM enabled languages). All information, APIs and examples are available on https://www.jcobridge.com.
This version is for Universal Windows Platform apps on Windows 10 / Windows 11 using Visual Studio 2022. Features: Audio - low-level audio API using XAudio2 BufferHelpers - C++ helpers for creating D3D resources from CPU data CommonStates - common D3D state combinations DDSTextureLoader - light-weight DDS file texture loader DescriptorHeap - helper for managing DX12 descriptor heaps DirectXHelpers - misc C++ helpers for D3D programming Effects - set of built-in shaders for common rendering tasks EffectPipelineStateDescription - helper for creating PSOs GamePad - gamepad controller helper using Windows.Gaming.Input GeometricPrimitive - draws basic shapes such as cubes and spheres GraphicsMemory - helper for managing graphics memory allocation Keyboard - keyboard state tracking helper Model - draws meshes loaded from .CMO, .SDKMESH, or .VBO files Mouse - mouse helper PostProcess - set of built-in shaders for common post-processing operations PrimitiveBatch - simple and efficient way to draw user primitives RenderTargetState - helper for communicating render target requirements when creating PSOs ResourceUploadBatch - helper for managing texture resource upload to the GPU ScreenGrab - light-weight screen shot saver SimpleMath - simplified C++ wrapper for DirectXMath SpriteBatch - simple & efficient 2D sprite rendering SpriteFont - bitmap based text rendering VertexTypes - structures for commonly used vertex data formats WICTextureLoader - WIC-based image file texture loader
This version is for Universal Windows Platform apps on Windows 10 / Windows 11 using Visual Studio 2022. DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.
This version is for Windows desktop applications using Visual Studio 2022 on Windows 10 / Windows 11 including both DirectX 11 and DirectX 12. DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.
This package complements the JavaScriptEngineSwitcher.ChakraCore package and contains the native implementation of ChakraCore for Windows (ARM64).
This version is for Windows desktop applications using Visual Studio 2022 on Windows 10 / Windows 11 including both DirectX 11 and DirectX 12. DirectXMesh, a shared source library for performing various geometry content processing operations including generating normals and tangent frames, triangle adjacency computations, vertex cache optimization, and meshlet generation.
This version is for Universal Windows Platform apps on Windows 10 / Windows 11 using Visual Studio 2022. DirectXMesh, a shared source library for performing various geometry content processing operations including generating normals and tangent frames, triangle adjacency computations, vertex cache optimization, and meshlet generation.
FFmpeg libraries (x86, x64, ARM64) for UWP (Universal Windows Platform)
Tesseract wrapper for .Net Maui Windows, iOS and Android platforms.
IOS bindings for TesseractOcrMaui nuget package. TesseractOcrMaui is a wrapper for .Net Maui. Supports Windows, Android and iOS platforms.
Prebuilt x86 / x64 / ARM64 native dynamic / static libraries for OpenSSL (Cryptography and SSL/TLS Toolkit). Using LTS version 3.5.5. No runtime dependencies. Compatible with C/C++/.Net projects
SQLite Library (x86, x64, ARM and ARM64) for UWP (Universal Windows Platform)
Native PJSIP pjsua2 binaries for iOS arm64
FFmpegInterop Library (x86, x64, ARM64) for UWP (Universal Windows Platform)
Native PJSIP pjsua2 binaries for Android arm64
Hardware abstraction layer ARM64 implementation for Cosmos kernel.
Native PJSIP pjsua2 binaries for macOS (x64 and arm64)
This version is for Windows desktop applications using Visual Studio 2022 on Windows 10 / Windows 11. Features: Audio - low-level audio API using XAudio2 BufferHelpers - C++ helpers for creating D3D resources from CPU data CommonStates - common D3D state combinations DDSTextureLoader - light-weight DDS file texture loader DescriptorHeap - helper for managing DX12 descriptor heaps DirectXHelpers - misc C++ helpers for D3D programming Effects - set of built-in shaders for common rendering tasks EffectPipelineStateDescription - helper for creating PSOs GamePad - gamepad controller helper using Windows.Gaming.Input GeometricPrimitive - draws basic shapes such as cubes and spheres GraphicsMemory - helper for managing graphics memory allocation Keyboard - keyboard state tracking helper Model - draws meshes loaded from .CMO, .SDKMESH, or .VBO files Mouse - mouse helper PostProcess - set of built-in shaders for common post-processing operations PrimitiveBatch - simple and efficient way to draw user primitives RenderTargetState - helper for communicating render target requirements when creating PSOs ResourceUploadBatch - helper for managing texture resource upload to the GPU ScreenGrab - light-weight screen shot saver SimpleMath - simplified C++ wrapper for DirectXMath SpriteBatch - simple & efficient 2D sprite rendering SpriteFont - bitmap based text rendering VertexTypes - structures for commonly used vertex data formats WICTextureLoader - WIC-based image file texture loader
ARM64/AArch64 native assembly routines for Cosmos kernel development including memory operations, barriers, and interrupt management.
This version is for Windows desktop applications using Visual Studio 2022 on Windows 8.1 or later. UVAtlas, a shared source library for creating and packing an isochart texture atlas.
FFmpeg libraries (x86, x64, ARM, ARM64) for UWP (Universal Windows Platform)
The most powerful ARM 64 (v8, v9) Assembler / Disassembler for .NET
This package complements the LibSassHost package and contains the native implementation of LibSass for Windows (ARM64).
SQLite Library (x86, x64, ARM64) for CSharp PInvoke purpose
Self-contained FFmpeg video player for Avalonia UI. FFmpeg libraries bundled - no installation required.