82 packages tagged with “AR”
The Wikitude Xamarin Component enables C# developers to embed an augmented reality view into their Xamarin project. One can create a fully featured app with advanced augmented reality features including * image recognition and tracking (online and on-device) * location-based augmented reality * instant tracking (SLAM) with hit-testing * object recognition and tracking * rendering of 3D models in an augmented reality scene For a full catalog of features see: https://www.wikitude.com/products/wikitude-sdk-features/ The Wikitude Xamarin Component * Available for iOS and Android * Simple and seamless native Xamarin integration * Fully customizable augmented reality (AR) view * Full feature set of the Wikitude SDK * AR content is purely written in HTML and JavaScript How to license the Wikitude SDK The Wikitude SDK is available for free for evaluation purposes as a trial version. If you like to use it in a commercial, non-commercial or educational environment you need to purchase a according license. All available licenses are listed on the https://www.wikitude.com/store.
Libsurvive is a set of tools and libraries that enable 6 dof tracking on lighthouse and vive based systems that is completely open source and can run on any device. It currently supports both SteamVR 1.0 and SteamVR 2.0 generation of devices and should support any tracked object commercially available.
A lightweight low-dependency C# rendering library for MR / AR / VR / Desktop using OpenXR!
Provides common MSBuild targets to run in different platforms
Provides a set of mathematics and calculation-related helper classes, shared between the rest of assemblies
Provides a set of classes and structures that define the common types shared between the rest of assemblies.
Provides classes which allow developer to model a game or app using a component-based architecture, as well as a default set of cross-platform services to connect every component of each target platform
Provides a series of abstractions to access sensors in different platforms (e.g accelerometer, compass, device info, vibration etc...)
Provides a service to translate HLSL to GLSL, ESSL, Metal and SPIR-V shader languages
Provides the targets needed in order to run in Web platforms.
Provides the targets needed in order to run in Windows platforms
Provides a wrapper C# wrapper for Evergine of Bullet physic engine using PInvoke.
LibObjectFile is a .NET library to read, manipulate and write linker and executable object files (e.g ELF, ar, DWARF, COFF...)
Provides components, behaviors and drawables, which allow developers to create games or apps reusing a lot of code
Package Description
Provides the integration of Bullet physics component in Evergine
A fast and efficient forward-only reader for `Ar` archives.
Provides DirectX11 rendering implementation for Evergine
Provides an XAudio2 implementation for Evergine audio subsystem
Provides the ability to use the Web as a window system
Evergine's OpenGL and OpenGL ES implementation
Provides a set of classes and helpers to extend the Editor.
Provides the ability to use Windows Forms as a window system
Provides the native libraries of Bullet and libbulletc for the C# wrapper for Evergine of Bullet physic engine using PInvoke.
Provides utilities to work with different assets formats (e.g. audio formats, textures, 3D models...)
Provides Vulkan rendering implementation for Evergine
Provides and set of components that help developing Mixed Reality applications using Evergine.
Provides an OpenAL implementation for Evergine audio subsystem