Found 462 packages
AZOS - A to Z Application OS. Wave Assembly
boost_wave-vc140. Compiler: Visual Studio 2015 Update 3.
Provides a set of classes and structures that define the common types shared between the rest of assemblies.
boost_wave-vc100. Compiler: Visual Studio 2010 SP1.
Provides classes which allow developer to model a game using a component-based architecture, as well as a default set of cross-platform services to connect every component of each target platform.
boost_wave-vc141. Compiler: Visual Studio 2017 15.9.67.
boost_wave-vc120. Compiler: Visual Studio 2013 Update 5.
boost_wave-vc110. Compiler: Visual Studio 2012 Update 4.
Wave Service Bus
The Wave Extensions for ArcFM simplifies extending the ArcFM Solution by providing extensions to the most frequently used APIs.
Provides components, behaviors and drawables, which allow developers to create games reusing a lot of code.
Provides a set of materials and shaders compatible with DirectX and OpenGL.
boost_wave-vc142. Compiler: Visual Studio 2019 16.11.41.
The Wave Extensions for ArcGIS simplifies extending the ArcGIS for Desktop by providing extensions to the most frequently used APIs.
AZOS - A to Z Application OS / .Net Standard 2.1
Provides a specific implementation for every supported platform.
Library of media components (e.g., WAV file parser, DTMF frequency generator, etc.)
This package references all the needed package to getting started with WaveEngine.
A YAML portable .NET library. providing parsing and serialization of object graphs, compatible with CoreCLR. This package is also used by WaveEngine to provide its custom YAML serialization.
boost_wave-vc90. Compiler: Visual Studio 2008 SP1.