Found 176 packages
Managed library for decoding textures in multiple formats.
Package Description
Decodes Unity's Texture2D assets to image.
Windows Native library for Texture2DDecoder.
Linux Native library for Texture2DDecoder.
macOS Native library for Texture2DDecoder.
Using a sprite sheet (or texture atlas) increases your game's performance while also reducing the amount of memory. This library includes a loader and sprite renderer to load animations and sprites from a sprite sheet created with TexturePacker. Its source code can be found on https://github.com/CodeAndWeb/TexturePacker-MonoGameLoader A tutorial with full source code about how to create sprite sheets is available from https://www.codeandweb.com/texturepacker/tutorials/how-to-create-sprite-sheets-and-animations-with-monogame The tutorial contains additional modules like an animation manager for simple playback of animated sprites.
This is a library for creating and using Textures.
Packs images into a texture atlas and optionaly crestes a description file in various formats
Loads and saves standard images including DDS (all sorts and weird ones like V8U8, G8, etc. See full list on github.)
Adds Texture2D decoding for AssetsTools.NET using TextureDecoder.
VLC is a free and open source cross-platform multimedia player and framework that plays most multimedia files as well as DVD, Audio CD, VCD, and various streaming protocols. This is a helper library to support Vlc videos as textures to be used in graphical engines like the Delta Engine.
It makes MonoGame more awesome.
Texture effects library for vvvv
A custom content pipeline for TexturePacker Json arrays.
An atlas for TexturePacker JSON.
Basic texture atlas encoder.
Aiv.Fast2D.Utils contains it's editor Utility that optimizes texture files (such as *.png, *.bmp, *.jpg...) by decompressing them into a new smart format;
Small C# app that packs all the png from a folder int a set of square atlas textures.