Found 62 packages
A highly optimized Priority Queue for path-finding and related applications
A basic 2D pathfinder.
Package Description
Pathfinding.Ionic.Zip Windows Store and Windows Phone Unity Plugin
Pathfinding binding library for Bridge.NET projects.
Description
A* path finding implementation
The core library for the pathfindax pathfinding framework
This repository allows a user to pathfind using various algorithms using a graph data structure (called WaypointMap in the application, a node is called WaypointNode). Currently supports only Dijkstra algorithm (only relative posiitons, no absolute ones necessary for A*). https://www.nuget.org/packages/WaypointPathfinding/
NosSmooth extension allowing for finding paths on maps.
Meatcorps.Engine is a lightweight, code-first game framework built on top of Raylib. This is the Logging package
Unsafe implementation of AStar algorythm
Meatcorps.Engine is a lightweight, code-first game framework built on top of Raylib. This is the RayLib Pathfinding extension package
A Horrible pathfinding class that shouldn't be used by anybody
A lightweight, 2D A* (A Star) algorithm.
A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod New features: * Optimized cave map generator (Thanks to James Neal) * Optimized DijkstraShortestPath.FindPath method (Thanks to flend for this update) * Multiple new "Try" methods which return null instead of throwing exceptions * Diagonal paths can be found by using new constructors on GoalMap and PathFinder * Map.GetCellsInCircle and Map.GetBorderCellsInCircle to get cells within a circular radius Breaking changes: * Bug fix (4.2.0) - EdgeWeightedDigraph updates NumberOfEdges property when new edge is added * Bug fix (4.1.0) - selecting border cells along edge of map no longer selects center cell * Point and Rectangle classes are now structs (Thanks to James Neal) * Updated all appropriate references to Cell with ICell (Thanks to Courtney Strachan) * Map.ComputeFov and Map.AppendFov both return a ReadonlyCollection of ICell instead void * The Path returned from PathFinder.ShortestPath now includes the source cell in the returned Path * Map.GetCellsInArea was renamed to Map.GetCellsInSquare * Map.GetCellsInRadius was renamed to Map.GetCellsInDiamond
Plugin that makes it easier to use pathfindax with duality