Found 304 packages
OpenAL bindings for dotnet from the Khronos openAL c library.
OpenAL bindings for dotnet from the OpenAL c library.
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s
This is a version of OpenAL-CS modified and packaged for OpenRA. The package includes the C# wrapper (OpenAL-CS) and the native binaries for OpenAL-Soft and targets version 1.23.1 of the native project.
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.
This package contains Ryujinx.Audio dependencies to be used by Ryujinx on Windows.
A basic mathematics library developed primarily for rendering in 3d and 2d.
Holds core functionality used by other OpenTK packages.
This package contains binaries for OpenAL library built for usage with MonoGame.
GLFW bindings for c# from the cpp GLFW library.
GLes11, GLes20, GLes30, GL2, and GL4 bindings for dotnet from the Khronos openGL c library.
An abstraction over OpenTK.GraphicsLibraryFramework to provide a ready-to-go easy-to-use windowing and input abstraction.
OpenCL Compute Bindings for dotnet from the Khronos OpenCL C Library.
Common functionality for OpenTK.Windowing.* packages.
Hid/Controller input library.
OpenAL provides capabilities for playing audio in a virtual 3D environment. Distance attenuation, doppler shift, and directional sound emitters are among the features handled by the API. More advanced effects, including air absorption, occlusion, and environmental reverb, are available through the EFX extension. It also facilitates streaming audio, multi-channel buffers, and audio capture.
OpenAL (Open Audio Library) is a cross-platform audio application programming interface (API). It is designed for efficient rendering of multichannel three dimensional positional audio. Its API style and conventions deliberately resemble those of OpenGL. This package should only be installed as a dependency.
Multi-platform native library for OpenAL Soft.