Found 14 packages
ASP.NET Core basic middleware for rewriting URLs. Includes: * Support for custom URL rewrite rules * Support for running IIS URL Rewrite module rules * Support for running Apache mod_rewrite rules.
The Open Terraria API, known as OTAPI, is a low-level API for Terraria that rewrites and hooks into the official or modded binaries for others to use. OTAPI is primarily a server modification and is available as a cross platform package via NuGet. Version 3.0 is now a .NET6 library thanks to ModFramework being able to retarget the .NET4 vanilla assembly up to .NET6. This means that any mod you create can be written as a .NET6 module and later merged into the patched assembly thanks to MonoMod. Here is what is now possible: - Native Runtime hooks, just reference OTAPI.Runtime.dll and register to MonoMod events generated from the Terraria assembly. - Full .NET6 ecosystem and its performance improvements. No need for two targets such as Windows & Mono anymore either. - A new optional internal module system via ModFramework to load precompiled dll's, .cs files or even top level classes. - A strong set of libraries with methods and extensions to help you build more mods. - Create 1 file MonoMod patches to rewrite or inject new meta data to the assembly.
Owin middleware for emulate modRewrite
Modified Version --- The Open Terraria API, known as OTAPI, is a low-level API for Terraria that rewrites and hooks into the official or modded binaries for others to use. OTAPI is primarily a server modification and is available as a cross platform package via NuGet. Version 3.0 is now a .NET6 library thanks to ModFramework being able to retarget the .NET4 vanilla assembly up to .NET6. This means that any mod you create can be written as a .NET6 module and later merged into the patched assembly thanks to MonoMod. Here is what is now possible: - Native Runtime hooks, just reference OTAPI.Runtime.dll and register to MonoMod events generated from the Terraria assembly. - Full .NET6 ecosystem and its performance improvements. No need for two targets such as Windows & Mono anymore either. - A new optional internal module system via ModFramework to load precompiled dll's, .cs files or even top level classes. - A strong set of libraries with methods and extensions to help you build more mods. - Create 1 file MonoMod patches to rewrite or inject new meta data to the assembly.
Managed Fusion URL Rewriter and Reverse Proxy is a powerful URL manipulation engine based on the Apache mod_rewrite extension. It is designed, from the ground up to bring all the features of Apache mod_rewrite to IIS 6.0 and IIS 7.0. Managed Fusion Url Rewriter works with ASP.NET on Microsoft's Internet Information Server (IIS) 6.0 and Mono XPS Server and is fully supported, for all languages, in IIS 7.0, including ASP.NET and PHP. Managed Fusion Url Rewriter gives you the freedom to go beyond the standard URL schemes and develop your own scheme. URL Rewriter provides web site owners with the ability to replace URL paths and querystring into links that your users can easily remember without the need for bookmarks. As an added benefit your web site becomes search engine friendly, which means higher page ranking from the search engines, and should result in better lead generation.
UrlRewriter.NET is an open-source, light-weight, highly configurable URL rewriting component for ASP.NET 1.1 – 4.0. UrlRewriter.NET provides similar IIS Rewrite capabilities that the Apache web server provides with mod_rewrite and .htaccess. You don’t need to install an ISAPI Rewrite filter to use the component.
Managed Fusion URL Rewriter and Reverse Proxy is a powerful URL manipulation engine based on the Apache mod_rewrite extension. It is designed, from the ground up to bring all the features of Apache mod_rewrite to IIS 6.0 and IIS 7.0. Managed Fusion Url Rewriter works with ASP.NET on Microsoft's Internet Information Server (IIS) 6.0 and Mono XPS Server and is fully supported, for all languages, in IIS 7.0, including ASP.NET and PHP. Managed Fusion Url Rewriter gives you the freedom to go beyond the standard URL schemes and develop your own scheme. URL Rewriter provides web site owners with the ability to replace URL paths and querystring into links that your users can easily remember without the need for bookmarks. As an added benefit your web site becomes search engine friendly, which means higher page ranking from the search engines, and should result in better lead generation.
The Open Terraria API, known as OTAPI, is a low-level API for Terraria that rewrites and hooks into the official or modded binaries for others to use. OTAPI is primarily a server modification and is available as a cross platform package via NuGet. Version 3.0 is now a .NET9 library thanks to ModFramework being able to retarget the .NET4 vanilla assembly up to .NET9. This means that any mod you create can be written as a .NET9 module and later merged into the patched assembly thanks to MonoMod. Here is what is now possible: - Native Runtime hooks, just reference OTAPI.Runtime.dll and register to MonoMod events generated from the Terraria assembly. - Full .NET9 ecosystem and its performance improvements. No need for two targets such as Windows & Mono anymore either. - A new optional internal module system via ModFramework to load precompiled dll's, .cs files or even top level classes. - A strong set of libraries with methods and extensions to help you build more mods. - Create 1 file MonoMod patches to rewrite or inject new meta data to the assembly.
The Open Terraria API, known as OTAPI, is a low-level API for Terraria that rewrites and hooks into the official or modded binaries for others to use. OTAPI is primarily a server modification and is available as a cross platform package via NuGet. Version 3.0 is now a .NET9 library thanks to ModFramework being able to retarget the .NET4 vanilla assembly up to .NET9. This means that any mod you create can be written as a .NET9 module and later merged into the patched assembly thanks to MonoMod. Here is what is now possible: - Native Runtime hooks, just reference OTAPI.Runtime.dll and register to MonoMod events generated from the Terraria assembly. - Full .9 ecosystem and its performance improvements. No need for two targets such as Windows & Mono anymore either. - A new optional internal module system via ModFramework to load precompiled dll's, .cs files or even top level classes. - A strong set of libraries with methods and extensions to help you build more mods. - Create 1 file MonoMod patches to rewrite or inject new meta data to the assembly.
Modified Version --- The Open Terraria API, known as OTAPI, is a low-level API for Terraria that rewrites and hooks into the official or modded binaries for others to use. OTAPI is primarily a server modification and is available as a cross platform package via NuGet. Version 3.0 is now a .NET6 library thanks to ModFramework being able to retarget the .NET4 vanilla assembly up to .NET6. This means that any mod you create can be written as a .NET6 module and later merged into the patched assembly thanks to MonoMod. Here is what is now possible: - Native Runtime hooks, just reference OTAPI.Runtime.dll and register to MonoMod events generated from the Terraria assembly. - Full .NET6 ecosystem and its performance improvements. No need for two targets such as Windows & Mono anymore either. - A new optional internal module system via ModFramework to load precompiled dll's, .cs files or even top level classes. - A strong set of libraries with methods and extensions to help you build more mods. - Create 1 file MonoMod patches to rewrite or inject new meta data to the assembly.
Modified Version --- The Open Terraria API, known as OTAPI, is a low-level API for Terraria that rewrites and hooks into the official or modded binaries for others to use. OTAPI is primarily a server modification and is available as a cross platform package via NuGet. Version 3.0 is now a .NET6 library thanks to ModFramework being able to retarget the .NET4 vanilla assembly up to .NET6. This means that any mod you create can be written as a .NET6 module and later merged into the patched assembly thanks to MonoMod. Here is what is now possible: - Native Runtime hooks, just reference OTAPI.Runtime.dll and register to MonoMod events generated from the Terraria assembly. - Full .NET6 ecosystem and its performance improvements. No need for two targets such as Windows & Mono anymore either. - A new optional internal module system via ModFramework to load precompiled dll's, .cs files or even top level classes. - A strong set of libraries with methods and extensions to help you build more mods. - Create 1 file MonoMod patches to rewrite or inject new meta data to the assembly.
The Open Terraria API, known as OTAPI, is a low-level API for Terraria that rewrites and hooks into the official or modded binaries for others to use. OTAPI is primarily a server modification and is available as a cross platform package via NuGet. Version 3.0 is now a .NET9 library thanks to ModFramework being able to retarget the .NET4 vanilla assembly up to .NET9. This means that any mod you create can be written as a .NET9 module and later merged into the patched assembly thanks to MonoMod. Here is what is now possible: - Native Runtime hooks, just reference OTAPI.Runtime.dll and register to MonoMod events generated from the Terraria assembly. - Full .NET9 ecosystem and its performance improvements. No need for two targets such as Windows & Mono anymore either. - A new optional internal module system via ModFramework to load precompiled dll's, .cs files or even top level classes. - A strong set of libraries with methods and extensions to help you build more mods. - Create 1 file MonoMod patches to rewrite or inject new meta data to the assembly.
The Open Terraria API, known as OTAPI, is a low-level API for Terraria that rewrites and hooks into the official or modded binaries for others to use. OTAPI is primarily a server modification and is available as a cross platform package via NuGet. Version 3.0 is now a .NET9 library thanks to ModFramework being able to retarget the .NET4 vanilla assembly up to .NET9. This means that any mod you create can be written as a .NET9 module and later merged into the patched assembly thanks to MonoMod. Here is what is now possible: - Native Runtime hooks, just reference OTAPI.Runtime.dll and register to MonoMod events generated from the Terraria assembly. - Full .NET9 ecosystem and its performance improvements. No need for two targets such as Windows & Mono anymore either. - A new optional internal module system via ModFramework to load precompiled dll's, .cs files or even top level classes. - A strong set of libraries with methods and extensions to help you build more mods. - Create 1 file MonoMod patches to rewrite or inject new meta data to the assembly.
The Open Terraria API, known as OTAPI, is a low-level API for Terraria that rewrites and hooks into the official or modded binaries for others to use. OTAPI is primarily a server modification and is available as a cross platform package via NuGet. Version 3.0 is now a .NET9 library thanks to ModFramework being able to retarget the .NET4 vanilla assembly up to .NET9. This means that any mod you create can be written as a .NET9 module and later merged into the patched assembly thanks to MonoMod. Here is what is now possible: - Native Runtime hooks, just reference OTAPI.Runtime.dll and register to MonoMod events generated from the Terraria assembly. - Full .9 ecosystem and its performance improvements. No need for two targets such as Windows & Mono anymore either. - A new optional internal module system via ModFramework to load precompiled dll's, .cs files or even top level classes. - A strong set of libraries with methods and extensions to help you build more mods. - Create 1 file MonoMod patches to rewrite or inject new meta data to the assembly.