Found 132 packages
This CLI app is a collection of utilities for application programmers who create decentralized games powered by Libplanet (https://libplanet.io/).
A low-level, hardware-accelerated graphics and compute library for .NET, with backends for Vulkan, Metal, Direct3D 11, OpenGL, and OpenGL ES. Veldrid can be used to create high-performance 2D and 3D games, simulations, tools, and other graphical applications.
The Beamable.Tools package is a dotnet tool that connects to the Beamable API and allows developers to manage their Beamable resources via the CLI.
Charon is a powerful game development tool that streamlines the game development process. It provides a structured approach to designing and modeling game data, with automatic source code generation that reduces the load on programmers and eliminates human errors. # Online version: https://charon.live # Website: https://www.gamedevware.com/ # Documentation https://gamedevware.github.io/charon/
A collection of tools for accelerating Godot + C# game development.
This is a PCL library that contains helper classes that should make writing demos with and for MonoGame more comfortable. In general it contains tools that are boilerplate code and would rather distract the user from the demo.
Celeste.GameFiles.Tools For Age Of Empires Online Celeste Fan Project Visit Us: https://www.projectceleste.com/ Age of Empires Online © Microsoft Corporation. Celeste Fan Project was created under Microsoft's Game Content Usage Rules using assets from Age of Empires Online, and it is not endorsed by or affiliated with Microsoft (See: https://www.xbox.com/en-us/developers/rules).
MonoGame Version of the Delta Engine, requires MonoGame 3 framework to be installed. The Delta Engine allows you to develop applications and especially games for many different platforms (mobile, tablets, console, PC) completely under Windows with .NET or native C++ by using your favorite tools.
The Ultraviolet Framework is a .NET game development framework written in C#. This package contains Ultraviolet's command line tools, uvarchive and uvfont. Quick start guides for development using the Ultraviolet Framework are available on the project's wiki at https://github.com/UltravioletFramework/ultraviolet/wiki Additional licensing information is available at https://www.ultraviolet.tl/licenses
A useful library for Command and Conquer : Red Alert 3.
GameTools is a collection of tools and utilities for game development.
A library of Waapi operations written in C#.
Game client and server version tracking tools.
Farseer Physics Engine is a collision detection system with realistic physics responses. This means you can create a game or robotic simulation easily using the engine and the associated tools. Everything from a simple hobby game to a complex robotic simulation is possible with Farseer Physics Engine.
A collection of tools to assist automating playing games on Windows. Screen Scraping, Image Detection, Input Simulation, File/Folder Manipulation, Guassian Blurring, etc. Currently built on .NET 4.7.2 as it's very Windows-specific.
MonoGame library for taking screenshots and exporting gameplay to an animated gif
Game infrastructire implementation, providing classes and services to detect and launch Petroglyph Star Wars games (EaW, FoC) and mods.
Package Description
GoPlay CommandLine Tools - config: export Excel to cs & yaml - extension: analyze GoPlay.Net Server solution and generate extension methods for Requst/Notify and Protocol Consts
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.