Found 929 packages
This project is the Engine Api/Model/Events for the EventHorizon Game Client.
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s
This project is the Engine GUI Api/Model/Events for the EventHorizon Game Client.
Provides interfaces, abstractions and common functions to support working common Game Engine technologies.
Glader.Essentials provide basic essential .NET/C# development libraries for day-to-day development needs. The GameFramework contains a simplistic mini-Game Engine API.
Package Description
High performance cross platform .NET math library
The Beamable.UnityEngine code contains mock classes that act as psuedo replacements for Unity primitive types.
Little 2D game engine built on RayLib
Emotion is a cross-platform game engine written in C# using .NetCore, with the intent of abstracting the lower levels of game programming, without taking away control from the developer. The core principle is that making games as a programmer should be about coding, and not about drag and drop interfaces, or wrestling with linking libraries and making the same interfaces over and over again. I made this to provide indie developers (and mostly myself) with a foundation which can be extended and adapted to a game's needs. This package is a debug build. For a release version clone and build yourself.
MonoGame Version of the Delta Engine, requires MonoGame 3 framework to be installed. The Delta Engine allows you to develop applications and especially games for many different platforms (mobile, tablets, console, PC) completely under Windows with .NET or native C++ by using your favorite tools.
The Beamable.UnityEngine.Addressables code contains mock classes that act as psuedo replacements for Unity addressable types.
The OpenGL port of the Cross Platform Vertices Engine.
Engine for creating online multiplayer games fast! Using: SignalR for communication
StinkyEngine is a semi-lowend game engine with a powerful entity/UI hybrid ECS. It offers fast and easy creation of custom entities in just seconds.
SuperSocket is a light weight, cross platform and extensible socket server application framework. You can use it to build a server side socket application (like game server, GPS server, industrial control system, data acquisition server etc) easily without thinking about how to use socket, how to maintain the socket connections and how socket works.
Empty Keys UI is XAML based UI library. This package supports only MonoGame engine.