Found 467 packages
Amazon GameLift Service is a managed AWS service for developers who need a scalable, server-based solution for multiplayer games.
Authentication, in-game commerce, player data, title data, inventory, characters, statistics, leaderboards, analytics and reporting, friends, multiplayer, matchmaking, tournaments, cloud script, trading, real-time event handling, player management, live ops, and server hosting for all major platforms/devices and games of any scale. This sdk gives your game the ability log into PlayFab and access cloud data and services.
Glader.Essentials provide basic essential .NET/C# development libraries for day-to-day development needs. The GameFramework contains a simplistic mini-Game Engine API.
Released the preview of Amazon GameSparks, a fully managed AWS service that provides a multi-service backend for game developers.
Valorant .Net API, Internal Riot API Usage, With automatic game event handlers, XMPP Integration, Riot Login and Auth, TCP Integration
appMobi's Windows Phone 8 Game demo as a starting point for your html 5 development.
A basic mathematics library developed primarily for rendering in 3d and 2d.
GameInput is a next-generation input API that exposes input devices of all kinds through a single consistent interface.
Charon is a powerful game development tool that streamlines the game development process. It provides a structured approach to designing and modeling game data, with automatic source code generation that reduces the load on programmers and eliminates human errors. # Online version: https://charon.live # Website: https://www.gamedevware.com/ # Documentation https://gamedevware.github.io/charon/
Emotion is a cross-platform game engine written in C# using .NetCore, with the intent of abstracting the lower levels of game programming, without taking away control from the developer. The core principle is that making games as a programmer should be about coding, and not about drag and drop interfaces, or wrestling with linking libraries and making the same interfaces over and over again. I made this to provide indie developers (and mostly myself) with a foundation which can be extended and adapted to a game's needs. This package is a debug build. For a release version clone and build yourself.
GameLib.NET is a library to give .NET developers easy access to the users installed game launchers and installed games.
Centrifuge Game Support Library for Distance mod development
The Ultraviolet Framework is a .NET game development framework written in C#. This package contains all of the components needed to create a simple game for the Windows and Linux platforms. Quick start guides for development using the Ultraviolet Framework are available on the project's wiki at https://github.com/tlgkccampbell/ultraviolet/wiki
The Ultraviolet Framework is a .NET game development framework written in C#. This package contains all of the components needed to create a simple game for the Android platform using Xamarin.Android. Quick start guides for development using the Ultraviolet Framework are available on the project's wiki at https://github.com/tlgkccampbell/ultraviolet/wiki
A graphics hosting library for SadConsole that targets MonoGame.
MonoGame bindings for Starforge: windowing, rendering, content/texture loading, physics (Aether.Physics2D), input devices, and game context services. Targets .NET 10 for iOS (macOS Tahoe 26.1) and .NET 9 for other platforms.
The Ultraviolet Framework is a .NET game development framework written in C#. This package contains all of the components needed to create a simple game for the macOS platform. Quick start guides for development using the Ultraviolet Framework are available on the project's wiki at https://github.com/tlgkccampbell/ultraviolet/wiki
The Ultraviolet Framework is a .NET game development framework written in C#. This package contains all of the components needed to create a simple game for the iOS platform using Xamarin.iOS. Quick start guides for development using the Ultraviolet Framework are available on the project's wiki at https://github.com/tlgkccampbell/ultraviolet/wiki
The Ultraviolet Framework is a .NET game development framework written in C#. This package contains all of the components needed to create a simple game for the Windows platform that is embedded within a Windows Forms application. Quick start guides for development using the Ultraviolet Framework are available on the project's wiki at https://github.com/tlgkccampbell/ultraviolet/wiki
New Service: Amazon GameLift Streams delivers low-latency game streaming from AWS global infrastructure to virtually any device with a browser at up to 1080p resolution and 60 fps.