Found 63 packages
Eto.Forms is a cross platform desktop user interface framework. This framework is built so that you can target multiple platforms with one UI codebase. The goal of this framework is to expose a common API that can be used to build functional applications that run across platforms using their native toolkit. This will make your applications look and work as if it were a native application on all platforms. For advanced scenarios, you can take advantage of each platform's capabilities by wrapping your common UI in a larger application, or even create your own high-level controls with a custom implementations per platform. This framework currently supports creating Desktop applications that work across Windows Forms, WPF, MonoMac, MacOS, and GTK#. In order to run your Eto.Forms based application, you must also install one (or more) of the following packages: - Eto.Platform.Wpf - Eto.Platform.Windows - Eto.Platform.Direct2D - Eto.Platform.Gtk - Eto.Platform.Mac64 - Eto.Platform.MacOS To get more information about how to get started, read the wiki: https://github.com/picoe/Eto/wiki
Project and File templates for Eto.Forms
This is the GTK platform for Eto.Forms UI Framework. Currently this package is targetting Gtk 3.14 or newer. Include this along with your Eto.Forms application to provide a GTK interface, typically for Linux users. You do not need to use any of the classes of this assembly (unless customizing the GTK functionality of the platform), and should just use the UI controls from the Eto assembly. When building for the full framework, .NET Framework 4.6.1 or mono framework 5.10 or higher is required.
This is the WPF platform for Eto.Forms UI Framework. Include this along with your Eto.Forms application to provide a WPF interface for your windows users. WPF is by default preferred over the Eto.Platform.Windows platform, so if both are included, WPF will be selected. You do not need to use any of the classes of this assembly (unless customizing the WPF functionality of the platform), and should just use the UI controls from the Eto assembly.
SkiaSharp Canvas Controls for Eto.Forms
SkiaSharp Canvas Controls for Eto.Forms
SkiaSharp Canvas Controls for Eto.Forms
SkiaSharp Canvas Controls for Eto.Forms
This is the Windows Forms platform for Eto.Forms UI Framework. Include this along with your Eto.Forms application to provide a Windows Forms interface for your windows users. You do not need to use any of the classes of this assembly (unless customizing the Windows Forms functionality of the platform), and should just use the UI controls from the Eto assembly.
SkiaSharp Canvas Controls for Eto.Forms
This is the 64-bit MonoMac platform for Eto.Forms UI Framework. Eto.Platform.Mac64 uses a modified version of the open source MonoMac for 64-bit, which allows you to create macOS application bundles from any platform. This package creates an .app bundle to run your app on macOS, even on Windows or Linux. By default, the .NET Core runtime will be bundled in Release configuration so your app won't require extra dependencies. Use Eto.Platform.macOS if you want to distribute your app to the Mac App Store. You do not need to use any of the classes of this assembly (unless customizing the MonoMac functionality of the platform), and should just use the UI controls from the Eto assembly.
Eto.Xaml allows you to load xaml UI definitions for the Eto.Forms framework To get more information about how to get started, read the wiki: https://github.com/picoe/Eto/wiki
This package is deprecated and should not be used in new projects, please use Eto.Platform.Mac64 or Eto.Platform.XamMac2 instead. This is the 32-bit MonoMac platform for Eto.Forms UI Framework. Include this along with your Eto.Forms application to provide a native interface for Mac users. Eto.Platform.Mac uses the open source MonoMac, which allows you to create macOS application bundles from any platform. However, it does require mono to be installed when running on macOS. Use Eto.Platform.XamMac2 if you want to bundle mono inside your .app, however it requires Visual Studio on a Mac. You do not need to use any of the classes of this assembly (unless customizing the MonoMac functionality of the platform), and should just use the UI controls from the Eto assembly.
Provides an Eto.Forms view control that allows using SkiaSharp functionality for drawing and use Eto for rendering to screen.
This package is deprecated and should not be used in new projects, please use Eto.Platform.Gtk instead. This is the GTK3 platform for Eto.Forms UI Framework. Include this along with your Eto.Forms application to provide a GTK3 interface, typically for Linux users. You do not need to use any of the classes of this assembly (unless customizing the GTK functionality of the platform), and should just use the UI controls from the Eto assembly. On Linux, mono framework 5.10 or higher and gtk-sharp3 are required.
Eto.Json allows you to load json UI definitions for the Eto.Forms framework To get more information about how to get started, read the wiki: https://github.com/picoe/Eto/wiki
Spectrum analyzer based on ManagedBass.
ZXing.Net Bindings for Eto.Forms - use Eto.Forms with ZXing.Net for barcode reading
This is the Xamarin.Mac platform for Eto.Forms UI Framework. Include this along with your Eto.Forms application to provide an macOS interface for Mac users. When used in a desktop project, this package will automatically create a macOS application bundle to run on a Mac. You must build Xamarin.Mac projects on macOS using dotnet command line or Visual Studio for Mac. You do not need to use any of the classes of this assembly (unless customizing the Xamarin.Mac functionality of the platform), and should just use the UI controls from the Eto assembly.
This package is deprecated and should not be used in new projects, please use Eto.Platform.XamMac2 instead. This is the Xamarin.Mac Classic platform for Eto.Forms UI Framework. Include this along with your Eto.Forms application to provide an OS X interface for Mac users. * Note: You should only use this package from an Xamarin.Mac project created with Visual Studio on OS X. Xamarin.Mac allows you to bundle mono inside your .app. Using Eto.Platform.Mac64 instead uses the open source MonoMac, which allows you to create macOS application bundles from any platform. However, it does require mono to be installed when running on macOS. You do not need to use any of the classes of this assembly (unless customizing the Xamarin.Mac functionality of the platform), and should just use the UI controls from the Eto assembly.