Found 11 packages
Object models representing JSON Schema documents (Draft 20200-12)
Object models representing JSON Schema documents (Draft 7)
Object models representing JSON Schema documents (Draft 6)
Object models representing JSON Schema documents (Draft 2019-09)
Object models representing JSON Schema documents (Draft 4)
A .NET implementation of "Signing HTTP Messages" (Cavage, draft 12) for System.ServiceModel (WCF).
Open data model draft for EU ESPD version 2.1 EDM data model implemented as .NET Standard 2.1 library. The library will offer in the future support for XML and JSON serialization / deserialization
HTML5 Audio & Video The HTML5 draft specification introduced the video element for the purpose of playing videos or movies, audio element which specifies a standard way to embed an audio file on a web page, many modern websites show videos. HTML5 provides a standard for showing them. Demo http://mvc4video.apphb.com/
Commit info: commit 86f92a6d6993cdfad9c98b13b5fd6f7f2a763505 Author: DmitryLukyanov <dzima.lukyanau@gmail.com> Date: Fri Apr 4 00:56:05 2025 +0400 draft create mode 100644 .github/actions/advanced_pack/action.yml create mode 100644 .github/workflows/flow_framework.yml create mode 100644 .gitignore create mode 100644 Lib.sln create mode 100644 LibTest/Class1.cs create mode 100644 LibTest/LibTest.csproj create mode 100644 LibTest/Properties/AssemblyInfo.cs create mode 100644 LibTest/packages.config
Starting in September 2012, Microsoft proposed a specification for unifying touch, pen and mouse events called pointer events. Currently this specification is a…draft :). So modern browsers are not supporting it right now. Only Internet Explorer 10 (obviously !) supports it through vendor prefixes. Hand.js is a polyfill that will allow you to write your code about touch only once even if the browser does not support pointer events. Write once, use it everywhere! Don't bother with mouse and touch events. Pointer events are here for you.
🗦🌔 LuNari is Lua for .NET on Conari engine All actual Lua versions, like: Lua 5.4, 5.3, 5.2, 5.1, ... MIT License: https://github.com/3F/LuNari ## Why LuNari ? Most popular features that will be adapted to your needs on the fly. 🔍 Easy to start: ```csharp using(var l = new Lua<ILua53>("Lua.dll")) { /* ILua51, ILua52, ILua53, ... */ } ``` 🚀 Awesome speed: Based on the fast versions of Conari engine with caching of 0x29 opcodes (Calli). https://github.com/3F/Conari#why-conari- 🔨 Its amazing dynamic features: ```csharp using(dynamic l = new LuaD("Lua.dll")) { // Lua now is yours ~ IntPtr L = l.luaL_newstate<LuaState>(); var num = l.lua_tonumber<LuaNumber>(L, 1); } ``` 🍱 Damn customizable: ```csharp var l = new Lua<ILua52>("Lua52.dll"); l.API.pushcclosure(L, onProc, 0); l.bind<Action<LuaState, LuaCFunction, int>>("pushcclosure")(L, onProc, 0); l.v<ILua53>().pushcclosure(L, onProc, 0); ... ``` 🔖 Modern .NET Core LuNari is ready for .NET Core starting from 1.6. Its awesome dynamic features are also available even for .NET Standard 2.0 https://github.com/3F/Conari/issues/13 🌚 Unlimited extensible features: Since this works through Conari ( https://github.com/3F/Conari ), you can access to all newest features of the Lua immediately after introducing this in draft. Just use it without waiting for release. ======================================= gnt /p:ngpackages="LuNari/1.6.0" ================== https://github.com/3F/GetNuTool Build info: S_NUM: 1.6.0 S_REV: 24296 S_NUM_REV: 1.6.0.24296 bSha1: 920c7a6 bName: master bRevc: 52 Configuration: PublicRelease Platforms: net40;net472;netstandard2.0 revDeltaBase: 2017/02/07 revDeltaMin: 1000 revDeltaMax: 65534 :: generated by a vsSolutionBuildEvent v1.14.0.36854