Found 510 packages
LogicBuilder.Structures includes classes used by multiple components in the LogicBuilder data stack.
Provides classes for querying data structures that implement IQueryable<T>. Commonly Used Types: System.Linq.Queryable System.Linq.EnumerableQuery<T> System.Linq.EnumerableQuery When using NuGet 3.x this package requires at least version 3.4.
Replicated data using CRDT structures
Replicated data using CRDT structures
QuickGraph provides generic directed/undirected graph datastructures and algorithms for .Net, Silverlight, Windows Phone and Win 8. QuickGraph comes with algorithms such as depth first seach, breath first search, A* search, shortest path, k-shortest path, maximum flow, minimum spanning tree, least common ancestors, etc...
A library containing useful data structures like Trees, Tries, Sparse Arrays, Bloom Filters and indexing tailored dictionaries.
Deedle implements an efficient and robust frame and series data structures for manipulating with structured data. It supports handling of missing values, aggregations, grouping, joining, statistical functions and more. For frames and series with ordered indices (such as time series), automatic alignment is also available.
A Reactive Cloud Actor library/mini-framework
Avro provides: Rich data structures. A compact, fast, binary data format. A container file, to store persistent data. Remote procedure call (RPC). Simple integration with dynamic languages. Code generation is not required to read or write data files nor to use or implement RPC protocols. Code generation as an optional optimization, only worth implementing for statically typed languages.
Provides common abstractions for Git data structures. The other Redpoint.Git.* libraries implement these interfaces.
The (former home to) core data structures for NuGet.Packaging. Contains only the type forwarders to the new assembly.
MARS LIFE is a modelling framework for agent-based simulations. It provides the following features: * Agent definitions * Layer definitions * Integration of GIS spatial data like raster-files (*.asc, *.geotiff) and vector formats (*.shp, *.geojson, *.kml, *.gml) * Representations for temporal data with optional spatial reference (spatiotemporal) * Spatial data-structures and agent-environments for movement and explorations * Methods and algorithms for numerical computations for every day use * Result output-pipeline and simulation result persistence For more details how to use MARS, please use the documentation: https://www.mars-group.org/docs/tutorial/intro
C# implementations of thread-safe PriorityQueue and SkipList for .NET
Geometry, R-tree, interval, sparse store, and graph data structures used by BlazorDatasheet.
MoreComplexDataStructures is a class library containing a collection of data structures (plus related utility classes) more complex than those found in the standard .NET framework. The project currently contains the following data structures and utility classes... WeightBalancedTree<T> - A weight-balanced binary search tree MinHeap<T> - A tree-based min heap MaxHeap<T> - A tree-based max heap PriorityQueue<T> - A tree-based double-ended priority queue Trie<T> - A trie (or prefix tree) CharacterTrie - A trie which stores characters (with some performance enhancements over Trie<Char>) WeightedRandomGenerator<T> - A weighted random number (or item) generator UniqueRandomGenerator - A random number generator guaranteed to always produce unique numbers within a given range FrequencyTable<T> - A frequency table LRUCache<TKey, TValue> - A simple least recently used cache UnflaggedNumberGenerator - Allows the 'flagging' (marking) of numbers in a specified range, and provides methods to identify numbers which were not flagged LongIntegerStatusStorer - Stores a boolean status for a complete set of long integers ListRandomizer - Randomizes the elements of a list using the Fisher/Yates/Knuth algorithm
MASBicudo Data Structures - Immutables, Continuous.
The data structures used to store gamedata required for the ShipBuilder application.
Core data structures
Algorithm and data-structure library for .NET 4.5.2+ / Netstandard 2.0+. Algorithmia contains sophisticated algorithms and data-structures like graphs, priority queues, command, undo-redo and more. Algorithmia is one of the pillars of LLBLGen Pro and is used in production successfully since May 2010. Many of the classes and algorithms in Algorithmia contain references to papers and articles on Wikipedia or other websites where you can find additional information regarding the algorithm or data-structure implemented. The core design of Algorithmia is about making algorithms and data-structures which are known for many years available to the .NET developer in easy to use and properly documented classes and methods. No class or method implemented in Algorithmia re-implements a .NET BCL (base class library) class or method unless it was necessary to do so (e.g. the linked list in .NET is re-implemented as it doesn't have an O(1) concat operation, which is necessary for the Fibonacci heap).
Description