Found 771 packages
Microsoft.CodeCoverage package brings infra for collecting code coverage from vstest.console.exe and "dotnet test".
General purpose codecs for DotNetty
Snappy is an extremely fast compressor (250MB/s) and decompressor (500MB/s). Snappy.NET is a P/Invoke wrapper around native Snappy, which additionally implements Snappy framing/streaming format.
Extensible F# Event Codec for System.Text.Json and Newtonsoft.Json with versioning tolerant converters
.NET decoder and encoder for JBIG2 images. VintaSoft JBIG2 .NET Plug-in is the add-on for VintaSoft Imaging .NET SDK, which allows to decode and encode JBIG2 images in .NET.
MQTT codec for DotNetty
Decode RAW files in .NET. Get metadata of RAW image. Supported RAW image formats: CR2, CRW, DNG, NEF.
.NET decoder and encoder for JPEG2000 images. VintaSoft JPEG2000 .NET Plug-in is the add-on for VintaSoft Imaging .NET SDK, which allows to decode and encode JPEG2000 images in .NET.
This package is a portable C# implementation of the Opus audio compression codec (see https://opus-codec.org/ for more details). This package contains the Opus encoder, decoder, multistream codecs, repacketizer, as well as a port of the libspeexdsp resampler. It does NOT contain code to parse .ogg or .opus container files or to manage RTP packet streams. For better performance depending on your platform, see also the Concentus.Native package.
Aardvark durable data serialization. See https://github.com/aardvark-community/aardvark.data.durable.definitions.
Portable Class Library and platform specific support libraries for decoding and encoding JPEG2000 images. Works with Universal Windows (8.1 and 10), .NET Core for .NET Standard 1.0 and higher, .NET 3.5 (WPF and Windows Forms), Windows Phone 8 Silverlight, Silverlight 5, Xamarin iOS and Xamarin Android applications.
cscharls is a fully managed C# implementation of the JPEG-LS standard for lossless and near-lossless image compression and decompression. JPEG-LS is a low-complexity image compression standard that matches JPEG 2000 compression ratios. cscharls is a direct port of the original CharLS implementation in C++.
Portable LibJpeg.NET allows you to read and create JPEG images in .NET compatible languages. It's the managed version of original libjpeg library developed by Tom Lane and the Independent JPEG Group (IJG). Supported platforms .NET 4 and higher, Windows 8 and higher, Windows Phone Silverlight 8 and 8.1, Windows Phone 8.1 and higher, Silverlight 5, Xamarin Android, Xamarin iOS (Classic and Unified API). The package also includes an assembly for .NET Core, Standard Library 1.0. Portable Class Library is distributed by Cureos AB.
Package Description
LibVLC is a modular multimedia framework that can render video and output audio as well as encode and stream. As it is native code, you will need to use a wrapper library such as LibVLCSharp to use it from .NET.
LibVLCSharp is a cross-platform audio and video API for .NET platforms based on VideoLAN's LibVLC Library. It provides a comprehensive multimedia API that can be used across mobile, server and desktop to render video and output audio. Mono, .NET Framework and .NET Core runtimes are supported. This package contains the core features of LibVLCSharp (libvlc loading and initialization, .NET-friendly classes to ease the use of libvlc...). All other `LibVLCSharp.*` packages depend on this one. Features: - Play every media file formats, every codec and every streaming protocols - Run on every platform, from desktop (Windows, Linux, Mac) to mobile (Android, iOS) and TVs - Hardware and efficient decoding on every platform, up to 8K - Network browsing for distant filesystems (SMB, FTP, SFTP, NFS...) and servers (UPnP, DLNA) - Playback of Audio CD, DVD and Bluray with menu navigation - Support for HDR, including tonemapping for SDR streams - Audio passthrough with SPDIF and HDMI, including for Audio HD codecs, like DD+, TrueHD or DTS-HD - Support for video and audio filters - Support for 360 video and 3D audio playback, including Ambisonics - Able to cast and stream to distant renderers, like Chromecast and UPnP renderers. This package also contains the views for the following platforms: - Android - iOS - Mac - tvOS - UWP If you need Xamarin.Forms support, see LibVLCSharp.Forms. LibVLC needs to be installed separately, see VideoLAN.LibVLC.* packages.