Found 52 packages
This package references all the needed package to getting started with WaveEngine.
Provides a set of classes and structures that define the common types shared between the rest of assemblies.
Provides classes which allow developer to model a game using a component-based architecture, as well as a default set of cross-platform services to connect every component of each target platform.
Provides components, behaviors and drawables, which allow developers to create games reusing a lot of code.
Provides a set of materials and shaders compatible with DirectX and OpenGL.
Provides a specific implementation for every supported platform.
Provides a camera component for vision-based augmented reality using Vuforia.
Provides a set of image effects to enhance the realism and final look.
Provides a set of classes that provides Physics 3D implementation using native Bullet Physics library.
Provides classes and components for connecting multiple clients across the network.
Provides a service to support Oculus Rift headset.
A YAML portable .NET library. providing parsing and serialization of object graphs, compatible with CoreCLR. This package is also used by WaveEngine to provide its custom YAML serialization.
Provides support to Spine 2D skeletal animation tool.
Provides support to 2D Tiled Map editor, which allows developers create orthogonal, isometric and hexagonal maps.
Provides a cross-platform implementation of some analytics providers.
Provides a service to support Microsoft Kinect v2.0 sensors.
Low-level bindings for Vulkan used in WaveEngine
Provides support to Social Gaming Network, which allows developers create leaderboards, achievements, etc...
Provides a service to support LeapMotion sensor.
Provides a set of classes that provides Physics 2D implementation using native Box2D library.