Found 170 packages
A Xamarin Forms control to render the native video player on every platform.
Native video player plugin for Zebble.
LibVLC is a modular multimedia framework that can render video and output audio as well as encode and stream. As it is native code, you will need to use a wrapper library such as LibVLCSharp to use it from .NET.
Bootstrap UI components extensions of Video
The package Xam.Forms.VideoPlayer is intended for Xamarin.Forms, contains a cross-platform video player for Android, iOS and Windows UWP, based on the code provided by Charles Petzold. More information about the video player can be found here: https://docs.microsoft.com/ru-ru/samples/xamarin/xamarin-forms-samples/customrenderers-videoplayerdemos/. This package can be freely used for distribution, commercial use and modification.
VisioForge .Net products for video capture, editing and playback (Video Capture SDK, Media Player SDK, Video Edit SDK). Core package.
VisioForge Media Player SDK .Net allows programmers to easily integrate video, audio and DVD playback into their software applications. It also allows you to draw overlay bitmap and text over the video with effects. System codecs, FFMPEG and VLC codecs can be used to play video. Samples - https://github.com/visioforge/.Net-SDK-s-samples .
Video Player Extension for OpenPV 5.0 // 60f365e6af3b712659435adb8e2f8c34e4c7c2f5 - OpenPV_Extension_Info { "description": "Video Extension for OpenPV", "extensionName": "Video Player Extension", "packageName": "Ahsoka.Extensions.VideoPlayer", "uxpackageName": "Ahsoka.Extensions.VideoPlayer.UX", "serviceConfigurations": [ { "socketType": "TcpSocket", "serviceName": "VideoService", "tcpListenAddress": "localhost", "tcpConnectionAddress": "localhost", "dataChannel": 6202, "behaviors": "AutoStart" } ] }
Core runtime libraries for VisioForge .NET SDKs. Essential components for video capture, playback, and processing functionality based on GStreamer.
LibVLCSharp is a cross-platform audio and video API for .NET platforms based on VideoLAN's LibVLC Library. It provides a comprehensive multimedia API that can be used across mobile, server and desktop to render video and output audio. Mono, .NET Framework and .NET Core runtimes are supported. This package contains the core features of LibVLCSharp (libvlc loading and initialization, .NET-friendly classes to ease the use of libvlc...). All other `LibVLCSharp.*` packages depend on this one. Features: - Play every media file formats, every codec and every streaming protocols - Run on every platform, from desktop (Windows, Linux, Mac) to mobile (Android, iOS) and TVs - Hardware and efficient decoding on every platform, up to 8K - Network browsing for distant filesystems (SMB, FTP, SFTP, NFS...) and servers (UPnP, DLNA) - Playback of Audio CD, DVD and Bluray with menu navigation - Support for HDR, including tonemapping for SDR streams - Audio passthrough with SPDIF and HDMI, including for Audio HD codecs, like DD+, TrueHD or DTS-HD - Support for video and audio filters - Support for 360 video and 3D audio playback, including Ambisonics - Able to cast and stream to distant renderers, like Chromecast and UPnP renderers. This package also contains the views for the following platforms: - Android - iOS - Mac - tvOS - UWP If you need Xamarin.Forms support, see LibVLCSharp.Forms. LibVLC needs to be installed separately, see VideoLAN.LibVLC.* packages.
View videos in Xamarin Forms with the VideoView control. Supports Android, iOS, and UWP. The VideoView control uses native controls on each platform. VideoView for Android, AVPlayerViewController for iOS, and MediaElement for UWP. The VideoView control in its simplest form can be used with the built-in controller. The VideoView control can also be bound to your own controls. The VideoView.Source property is of type ImageSource. This means you can set the VideoView.Source in the same way you would set the Image.Source property, including being able to use ImageSource.FromResource(). **************** XAML Usage: ---------------- xmlns:roxv="clr-namespace:Rox;assembly=Rox.Xamarin.Video.Portable" <roxv:VideoView AutoPlay="True" LoopPlay="True" ShowController="True" Source="http://www.sample-videos.com/video/mp4/720/big_buck_bunny_720p_1mb.mp4" /> **************** Sample Application is available at: ---------------- https://github.com/Rod-at-Rox/RoxXamarinVideo **************** In your iOS project "AppDelegate" code file, you must call "Rox.VideoIos.Init()" before "Xamarin.Forms.Forms.Init()". It should look something like: ---------------- Rox.VideoIos.Init(); global::Xamarin.Forms.Forms.Init(); LoadApplication(new MyVideoApplication()); **************** The VideoView has the following methods: - Task Start(); (Start and Resume playing the video) - Task Pause(); (Pause and Resume playing the video) - Task Stop(); (Stop playing the video) ---------------- The VideoView has the following bindable properties: - bool AutoPlay { get; set; } (Automatically starts playing the video, when video has finished loading) - TimeSpan Duration { get; } (The duration of the video, available after video has loaded) - bool FullScreen { get; set; } (View the video in full screen mode) - bool LoopPlay { get; set; } (Start playing the video again from the start, once it has finished) - bool Muted { get; set; } (Mutes the volume) - TimeSpan Position { get; set; } (The current position of the video during playback, available after video has loaded) - TimeSpan PositionInterval { get; set; } (The interval at which to update the current position of the video during playback, PositionInterval of TimeSpan.Zero will disable timer) - bool ShowController { get; set; } (Determines if the built-in controller is visible) - ImageSource Source { get; set; } (The source of the video to load, See Xamarin article "Working with Images") - VideoStateType VideoState { get; } (The current state of the VideoView: Empty, Error, Buffering, Playing, Paused, Stopped) - double Volume { get; set; } (The sound level of the audio, from 0 to 1) - ICommand PropertyChangedCommand { get; set; } (Executes a command when any of the VideoView properties change) ****************
Global.VideoPlayer provides a Xamarin.Forms video player control for iOS and Android apps.
Xamarin videoplayer
Video.js is a web video player built from the ground up for an HTML5 world. It supports HTML5 and Flash video, as well as YouTube and Vimeo. It supports video playback on desktops and mobile devices. This project was started mid 2010, and the player is now used on over 50,000 websites.
LibVLC is a modular multimedia framework that can render video and output audio as well as encode and stream. As it is native code, you will need to use a wrapper library such as LibVLCSharp to use it from .NET. Use this LibVLC build for Windows Universal projects (UAP) on Windows 10 Desktop, Mobile and Xbox.