Found 52 packages
UnityEditor assembly from Editor/Data/Managed for reference in Unity script modules or cross reference in .NET Core `asmdef`ed projects. I DO NOT OWN THE RIGHSTS TO UNITY ENGINE.
Unity3D assemblies from Editor/Data/Managed.
Glader.Essentials provide basic essential .NET/C# development libraries for day-to-day development needs. The models library has Refit library related Attributes and HTTP Types.
UnityEditor assembly from Editor/Data/Managed to use as reference for development on dependent librairies. Property of Unity Technologies. See license.
A .NET Core Global Tool (Command-Line-Tool) that allows restoring NuGet packages managed by NuGetForUnity before starting Unity e.g. before building a Unity project on a build server. The tool only restores the NuGet packages, they are managed by the NuGetForUnity Unity Editor plug-in, so you still need to install the NuGetForUnity tool in Unity to install new packages and to ensure that e.g. the import settings of the DLL's are changed to comply with Unity.
Package Description
UnityEditor DLL repackaged.
UnityEngine assembly from Editor/Data/Managed for reference in Unity script modules or cross reference in .NET Core `asmdef`ed projects. I DO NOT OWN THE RIGHSTS TO UNITY ENGINE.
Simple, forward-compatible references to ANY Unity assembly on ANY platform.
Cake Unity AddIn.
Adds Unity's editor console as an output target for RunawaySystems.Logging
DesperateDevs.Unity.Editor
SceneJect is a Unity3D scene-based dependency injection library that relies on third party IoC container libraries.
Ui for coherence sdk
Entitas.Unity.Editor
Genesis is a general-purpose, plugin-extensible code generation framework for Unity. This package enables a developer to write a code-generation plugin for v2 Genesis.
Entitas.Blueprints.Unity.Editor
Entitas.VisualDebugging.Unity.Editor
Jenny.Generator.Unity.Editor
Entitas.Migration.Unity.Editor