Found 15 packages
BundleTransformer.Autoprefixer contains one postprocessor-adapter for postprocessing of CSS code - `AutoprefixCssPostProcessor`. This adapter makes actualization of vendor prefixes in CSS code by using the Autoprefixer Host for .NET.
Package Description
Basic types for postprocessing
A package used with MonoGame.Framework.WindowsDX to add screen Post Processing.
This package holds the code for post processing logic. MonoGame >= 3.8.4
A package used with MonoGame.Framework.DesktopGL to add screen Post Processing.
Defines attributes for assemply pre-processing
This package demonstrates custom rendering setups with fullscreen post-processing effects or fixed-resolution rendering.
Meatcorps.Engine is a lightweight, code-first game framework built on top of Raylib. This is the primary Meatcorps Engine RayLib package
Nancy does not have a way to modify model after the route has been executed. The only option is to modify the serialized form. With this add-in it becomes possible to add custom processing of models once the route has been executed but before the result has been serialized.
Odata V4 Client tools abstractions. It's used by Odata.V4.Client.Tools. It can be used to extend postprocessing of generated proxy classes.
Basic types for postprocessing of SprutCAM X
Odata V3 Client command-line generator's abstractions. It's used by Odata.V3.Client.Cli tool. It can be used to extend postprocessing of generated proxy classes.