Found 43 packages
General purpose .NET assembly modding "basework". This package contains the core IL patcher and relinker.
Utilities and smaller MonoMod "components" (f.e. ModInterop, DynDll, DynData). Can be used for your own mods. Required by all other MonoMod components.
Flexible and easily extensible runtime detouring library. Wrap, replace and manipulate (Mono.Cecil) methods at runtime.
Common building blocks used INTERNALLY by MonoMod and Harmony which can be used to build your own libraries, f.e. RuntimeDetour's platform abstraction and Utils' DynamicMethodDefinition. For code that is ready to use reliably, use MonoMod.Utils.
A set of backports of new BCL features to all frameworks which MonoMod supports.
The code functionality for runtime detouring. Use `DetourFactory.Current` to get a DetourFactory capable of installing unique method detours. WARNING: THIS IS A LOW-LEVEL LIBRARY THAT IS DIFFICULT TO USE ON ITS OWN. If possible, use MonoMod.RuntimeDetour instead.
Package Description
Auto-generate hook helper .dlls, hook arbitrary methods via events: On.Namespace.Type.Method += YourHandlerHere;
A general non-destructive patch library for .NET and Mono modules.
General purpose .NET assembly modding "basework". This package contains the core IL patcher and relinker.
Utilities and smaller MonoMod "components" (f.e. ModInterop, DynDll, DynData). Can be used for your own mods. Required by all other MonoMod components.
A set of backports of new BCL features to all frameworks which MonoMod supports.
The Open Terraria API, known as OTAPI, is a low-level API for Terraria that rewrites and hooks into the official or modded binaries for others to use. OTAPI is primarily a server modification and is available as a cross platform package via NuGet. Version 3.0 is now a .NET6 library thanks to ModFramework being able to retarget the .NET4 vanilla assembly up to .NET6. This means that any mod you create can be written as a .NET6 module and later merged into the patched assembly thanks to MonoMod. Here is what is now possible: - Native Runtime hooks, just reference OTAPI.Runtime.dll and register to MonoMod events generated from the Terraria assembly. - Full .NET6 ecosystem and its performance improvements. No need for two targets such as Windows & Mono anymore either. - A new optional internal module system via ModFramework to load precompiled dll's, .cs files or even top level classes. - A strong set of libraries with methods and extensions to help you build more mods. - Create 1 file MonoMod patches to rewrite or inject new meta data to the assembly.
The code functionality for runtime detouring. Use `DetourFactory.Current` to get a DetourFactory capable of installing unique method detours. WARNING: THIS IS A LOW-LEVEL LIBRARY THAT IS DIFFICULT TO USE ON ITS OWN. If possible, use MonoMod.RuntimeDetour instead.
Package Description
Flexible and easily extensible runtime detouring library. Wrap, replace and manipulate (Mono.Cecil) methods at runtime.
Easy and convenient .NET detouring library, powered by MonoMod.RuntimeDetour.
Modified Version --- The Open Terraria API, known as OTAPI, is a low-level API for Terraria that rewrites and hooks into the official or modded binaries for others to use. OTAPI is primarily a server modification and is available as a cross platform package via NuGet. Version 3.0 is now a .NET6 library thanks to ModFramework being able to retarget the .NET4 vanilla assembly up to .NET6. This means that any mod you create can be written as a .NET6 module and later merged into the patched assembly thanks to MonoMod. Here is what is now possible: - Native Runtime hooks, just reference OTAPI.Runtime.dll and register to MonoMod events generated from the Terraria assembly. - Full .NET6 ecosystem and its performance improvements. No need for two targets such as Windows & Mono anymore either. - A new optional internal module system via ModFramework to load precompiled dll's, .cs files or even top level classes. - A strong set of libraries with methods and extensions to help you build more mods. - Create 1 file MonoMod patches to rewrite or inject new meta data to the assembly.
A general non-destructive patch library for .NET and Mono modules.
MMHOOK for Risk of Rain 2