Found 59 packages
Riot Games API library. Fully rate limited, automatic retrying, thread-safe.
A .NET library containing LINQ-to-Object extension methods for working with TPL Tasks. Feedback welcome.
This is a .net Api for Riot Games League of Legends written in C#.
Open source Portable C# Library for League of legends API provided by Riot Games Do not hesitate to reach me on twitter (@kRapaille) if you have any issue. “This product is not endorsed, certified or otherwise approved in any way by Riot Games, Inc. or any of its affiliates.”
An unofficial .NET client for Riot Games and their games League of Legends, Legends of Runeterra, Teamfight Tactics and Valorant.
Unofficial C# League of Legends API Portable Class Library
The goal of this project is to allow C# developers who intend to use the Riot Games v3 Web API to pull data from the server easily
RST File library of League of Legends.
LeagueOfLegends game framework library
Parser for League of Legends replays, part of roflxd
Core models for the MikaelDui.RiotGames.LeagueOfLegends.* packages.
A League of Legends API client library
RiotGames Open API wrapper for .NET includes League of Legends(LoL), Legends of Runeterra(LoR), Teamfight Tactics(TFT) and Valorant(VAL).
Support for reading the League Client (LCU) lock file, both from a running process and from a path.
A library which allows to parse data from a replay file as well as to play it.
Pyke is a library for interacting with Riot's League of Legends Client (LCU)
An unofficial .NET API Wrapper for the Fortnite API (https://apextab.com)
Returns the cost of League of Legends champions and their skins using another api which uses meraki analysis data.
Core functionality package for RiotSharp - C# wrapper for the Riot Games API. Provides rate limiting, caching, and base infrastructure for API communication.
Abandoned and no longer works. Lightweight C# wrapper for the League of Legends Api. No one expects the banana.