Found 18 packages
MimeKit is an Open Source library for creating and parsing MIME, S/MIME and PGP messages on desktop and mobile platforms. It also supports parsing of Unix mbox files. Unlike any other .NET MIME parser, MimeKit's parser does not need to parse string input nor does it use a TextReader. Instead, it parses raw byte streams, thus allowing it to better support undeclared 8bit text in headers as well as message bodies. It also means that MimeKit's parser is significantly faster than other .NET MIME parsers. MimeKit's parser also uses a real tokenizer when parsing the headers rather than regex or string.Split() like most other .NET MIME parsers. This means that MimeKit is much more RFC-compliant than any other .NET MIME parser out there, including the commercial implementations. In addition to having a far superior parser implementation, MimeKit's object tree is not a derivative of System.Net.Mail objects and thus does not suffer from System.Net.Mail's limitations. API documentation can be found on the web at http://www.mimekit.net/docs For those that need SMTP, POP3 or IMAP support, check out https://github.com/jstedfast/MailKit
Ready to use Input componenets such as Checkbox, RadioButton, Dropdown, AdvancedEntry, Advanced Slider etc.
Ready to use Input componenets such as Checkbox, RadioButton, AdvancedEntry, Advanced Slider etc.
Ready to use dialogs with Rg.Plugins.Popup and InputKit
A layered input management system for MonoGame. Provides consumption-based input handling with middleware pipelines, layer priorities, input sinks, and support for keyboard, mouse, gamepad, touch, and text input.
A set of helpers that make input management easier.
SplashKit is a beginner-friendly, open-source Software Development Kit (SDK) with a comprehensive library of functions and tools designed for beginner programmers to develop games and applications. SplashKit provides fundamental capabilities for handling graphics, input, audio, networking, and more, making it an ideal toolkit for introductory programming projects and game development.
Requiere un endpoint que devuelva un objeto Persona de GobCba.EsCom.RCivil.
Console.Ask but live. React to the input in realtime
Utilities for running Avalonia apps on Linux DRM/Framebuffer: evdev keyboard (EN/RU, Alt+Shift, CapsLock), on-screen keyboard, soft cursor with auto-hide and pointerover fix, evdev mouse fallback.
This version is for Universal Windows Platform apps on Windows 10 / Windows 11 using Visual Studio 2022. Features: Audio - low-level audio API using XAudio2 BufferHelpers - C++ helpers for creating D3D resources from CPU data CommonStates - factory providing commonly used D3D state objects DirectXHelpers - misc C++ helpers for D3D programming DDSTextureLoader - light-weight DDS file texture loader Effects - set of built-in shaders for common rendering tasks GamePad - gamepad controller helper using Windows.Gaming.Input GeometricPrimitive - draws basic shapes such as cubes and spheres GraphicsMemory - helper for managing dynamic graphics memory allocation Keyboard - keyboard state tracking helper Model - draws meshes loaded from .CMO, .SDKMESH, or .VBO files Mouse - mouse helper PostProcess - set of built-in shaders for common post-processing operations PrimitiveBatch - simple and efficient way to draw user primitives ScreenGrab - light-weight screen shot saver SimpleMath - simplified C++ wrapper for DirectXMath SpriteBatch - simple & efficient 2D sprite rendering SpriteFont - bitmap based text rendering VertexTypes - structures for commonly used vertex data formats WICTextureLoader - WIC-based image file texture loader
This version is for Universal Windows Platform apps on Windows 10 / Windows 11 using Visual Studio 2022. Features: Audio - low-level audio API using XAudio2 BufferHelpers - C++ helpers for creating D3D resources from CPU data CommonStates - common D3D state combinations DDSTextureLoader - light-weight DDS file texture loader DescriptorHeap - helper for managing DX12 descriptor heaps DirectXHelpers - misc C++ helpers for D3D programming Effects - set of built-in shaders for common rendering tasks EffectPipelineStateDescription - helper for creating PSOs GamePad - gamepad controller helper using Windows.Gaming.Input GeometricPrimitive - draws basic shapes such as cubes and spheres GraphicsMemory - helper for managing graphics memory allocation Keyboard - keyboard state tracking helper Model - draws meshes loaded from .CMO, .SDKMESH, or .VBO files Mouse - mouse helper PostProcess - set of built-in shaders for common post-processing operations PrimitiveBatch - simple and efficient way to draw user primitives RenderTargetState - helper for communicating render target requirements when creating PSOs ResourceUploadBatch - helper for managing texture resource upload to the GPU ScreenGrab - light-weight screen shot saver SimpleMath - simplified C++ wrapper for DirectXMath SpriteBatch - simple & efficient 2D sprite rendering SpriteFont - bitmap based text rendering VertexTypes - structures for commonly used vertex data formats WICTextureLoader - WIC-based image file texture loader
This version is for Windows desktop applications using Visual Studio 2022 on Windows 10 / Windows 11. Features: Audio - low-level audio API using XAudio2 BufferHelpers - C++ helpers for creating D3D resources from CPU data CommonStates - factory providing commonly used D3D state objects DirectXHelpers - misc C++ helpers for D3D programming DDSTextureLoader - light-weight DDS file texture loader Effects - set of built-in shaders for common rendering tasks GamePad - gamepad controller helper using Windows.Gaming.Input GeometricPrimitive - draws basic shapes such as cubes and spheres GraphicsMemory - helper for managing dynamic graphics memory allocation Keyboard - keyboard state tracking helper Model - draws meshes loaded from .CMO, .SDKMESH, or .VBO files Mouse - mouse helper PostProcess - set of built-in shaders for common post-processing operations PrimitiveBatch - simple and efficient way to draw user primitives ScreenGrab - light-weight screen shot saver SimpleMath - simplified C++ wrapper for DirectXMath SpriteBatch - simple & efficient 2D sprite rendering SpriteFont - bitmap based text rendering VertexTypes - structures for commonly used vertex data formats WICTextureLoader - WIC-based image file texture loader
Wijmo Complete is a commercial kit of jQuery UI widgets for building Web applications. It includes Bar Chart, Line Chart, Pie Chart, Combobox, Grid, Input Date, Input Mask, Input Number, Pager, Tree and Wizard. It also includes everything from Wijmo Open which has Accordion, Calendar, Checkbox, Dialog, Expander, Form Decorator, List, Menu, Progressbar, Radio Button, Slider, Splitter, Super Panel, Tabs, Textbox and Tooltip.
Misc MPL Libraries from CodePlex: HttpAgilityPack, InputSimulator, Irony Parser, WCF Rest Start Kit, XObjects Uses the FluentSharp APIs
This version is for Windows desktop applications using Visual Studio 2019 (16.11) or Visual Studio 2022. Features: Audio - low-level audio API using XAudio2 BufferHelpers - C++ helpers for creating D3D resources from CPU data CommonStates - common D3D state combinations DDSTextureLoader - light-weight DDS file texture loader DescriptorHeap - helper for managing DX12 descriptor heaps DirectXHelpers - misc C++ helpers for D3D programming Effects - set of built-in shaders for common rendering tasks EffectPipelineStateDescription - helper for creating PSOs GamePad - gamepad controller helper using Windows.Gaming.Input GeometricPrimitive - draws basic shapes such as cubes and spheres GraphicsMemory - helper for managing graphics memory allocation Keyboard - keyboard state tracking helper Model - draws meshes loaded from .CMO, .SDKMESH, or .VBO files Mouse - mouse helper PostProcess - set of built-in shaders for common post-processing operations PrimitiveBatch - simple and efficient way to draw user primitives RenderTargetState - helper for communicating render target requirements when creating PSOs ResourceUploadBatch - helper for managing texture resource upload to the GPU ScreenGrab - light-weight screen shot saver SimpleMath - simplified C++ wrapper for DirectXMath SpriteBatch - simple & efficient 2D sprite rendering SpriteFont - bitmap based text rendering VertexTypes - structures for commonly used vertex data formats WICTextureLoader - WIC-based image file texture loader
Wijmo Professional is a commercial kit of jQuery UI widgets for building Web applications. It includes Bar Chart, Line Chart, Pie Chart, Combobox, Grid, Input Date, Input Mask, Input Number, Pager, Tree and Wizard. It also includes everything from Wijmo Open which has Accordion, Calendar, Checkbox, Dialog, Expander, Form Decorator, List, Menu, Progressbar, Radio Button, Slider, Splitter, Super Panel, Tabs, Textbox and Tooltip.
This version is for Windows desktop applications using Visual Studio 2022 on Windows 10 / Windows 11. Features: Audio - low-level audio API using XAudio2 BufferHelpers - C++ helpers for creating D3D resources from CPU data CommonStates - common D3D state combinations DDSTextureLoader - light-weight DDS file texture loader DescriptorHeap - helper for managing DX12 descriptor heaps DirectXHelpers - misc C++ helpers for D3D programming Effects - set of built-in shaders for common rendering tasks EffectPipelineStateDescription - helper for creating PSOs GamePad - gamepad controller helper using Windows.Gaming.Input GeometricPrimitive - draws basic shapes such as cubes and spheres GraphicsMemory - helper for managing graphics memory allocation Keyboard - keyboard state tracking helper Model - draws meshes loaded from .CMO, .SDKMESH, or .VBO files Mouse - mouse helper PostProcess - set of built-in shaders for common post-processing operations PrimitiveBatch - simple and efficient way to draw user primitives RenderTargetState - helper for communicating render target requirements when creating PSOs ResourceUploadBatch - helper for managing texture resource upload to the GPU ScreenGrab - light-weight screen shot saver SimpleMath - simplified C++ wrapper for DirectXMath SpriteBatch - simple & efficient 2D sprite rendering SpriteFont - bitmap based text rendering VertexTypes - structures for commonly used vertex data formats WICTextureLoader - WIC-based image file texture loader