Found 90 packages
Adds entity-component-system (ECS) to the .NET platform.
Adds support for using the entity-component-system with the MonoGame framework.
Glader.Essentials provide basic essential .NET/C# development libraries for day-to-day development needs. The ECS library has basic Entity Component System Types.
entity component system for the exomia framework
One important thing about this repository, you have the possibility to avoid database exceptions related to exceeding the limit of the maximum allowed length of the string type columns. To specify the maximum allowed string length you can use data annotation attributes predefined in `System.ComponentModel.DataAnnotations` or a new custom attribute.
Free XNA 2D Game Engine developed by Almirante Games (http://www.almirantegames.com)
Entity Component System
Almirante Games - 2D Game Engine (Pipeline)
Entitas
ECS for .net 6.0 made by Rens Rijvers
Entity Component System (ECS) framework. Can be used for games and other projects where composition is favored over inheritance. Github project can be found here: https://github.com/styxtwo/Primal
Entitas.CodeGeneration.Attributes
A game engine built using Monogame used for creating component-based games.
Entity Component System for C#
Use POCO classes in the Neo4jClient library, ORM style. Annotate with System.ComponentModel.DataAnnotations.Schema attributes. Supports Complex Types too.
Package Description
Simple implementation of ECS (entity-component-system)