Found 56 packages
.NET Bindings for the Sentry Cocoa SDK
A library for .NET that integrates the Cocoa (iOS, macOS, and tvOS) framework with LiveSwitch.
UrhoSharp is a lightweight Game Engine suitable for using with C# and F# to create games that run on Android, iOS, Mac, Windows and Unix. The game engine is available as a portable class library, allowing your game code to be written once and shared across all platforms. UrhoSharp is powered by Urho3D (http://urho3d.github.io/), a game engine that has been under development for more than a decade. All the samples from Urho3D have been ported to C# to help you get started: https://github.com/xamarin/urho-samples
Xwt is a cross-platform UI toolkit for creating desktop applications with .NET and Mono that run on multiple platforms from the same codebase. Xwt works by exposing one unified API across all environments that is mapped to a set of native controls on each platform. The framework consists of the frontend (Xwt core) and platform specific backends. Additionally to this core Xwt package you need to add an Xwt toolkit package (Xwt.*) for every platform you want your application to target.
An efficient, intelligent and convenient QQ robot development framework.
A C# encapsulation of mirai-api-http.
Use this project to develop QQ robots in a brand new way.
Xwt is a cross-platform UI toolkit for creating desktop applications with .NET and Mono. This package contains the Xamarin.Mac based Mac/Cocoa toolkit backend for Xwt applications targeting OS X. Xwt.XamMac requires Xamarin.Mac to be installed.
Sharp-Swift compatible CocoaSharp stubs for the Foundation library
Cake Build addon for XCode and CocoaPods.
SharpSwift-compatible CocoaSharp stubs for the UIKit library
*UNFINISHED* SharpSwift compatible CocoaSharp stubs for the CoreGraphics library. This *only* includes the CoreGraphics components that UIKit requires, and doesn't fully implement anything.
A partial port of RxCocoa to work with Xamarin.
Basic ObjectiveC header stubs for the C# CocoaSharp project.
A wpf localization toolkit
Reactive Extensions for Cocoa with Xamarin C#
A library for .NET that integrates the Cocoa (iOS, macOS, and tvOS) framework with IceLink.
Native OnOffSwitch control for use in Xamarin.Mac apps.
Say hello to #FigmaSharp and enhance your .NET applications taking advantage of Figma's component system creating beautiful views in your application!
Simple macOS URL-scheme handler shim for .NET 8 (x64)