Found 81 packages
The core of the C# math rendering engine - CSharpMath. Can display beautiful math equations and symbols from the LaTeX format. Needs a front end to function. Currently, front ends exist for Avalonia, iOS, SkiaSharp and Xamarin.Forms.
Rendering interface for CSharpMath using the Typography library.
The SkiaSharp front end for CSharpMath.
The base code for a What You See Is What You Get math editor.
The Xamarin.Forms front end for CSharpMath.
This package includes the nanoFramework.System.Math assembly for .NET nanoFramework C# projects. This package requires a target with System.Math v100.0.5.5 (checksum 0x9F9E2A7E).
The iOS front end for CSharpMath.
The Avalonia front end for CSharpMath.
Can convert CSharpMath.Atom.MathList parsed from LaTeX with CSharpMath.Atom.LaTeXParser into actual mathematical expressions that are evaluatable with AngouriMath. Supports arithmetic, trigonometry, symbolic simplification and expansion, as well as matrices, sets, and equation solving.
A basic mathematics library developed primarily for rendering in 3d and 2d.
Holds core functionality used by other OpenTK packages.
An arbitrary precision decimal (base 10) floating point number type using a mantissa and exponent. Supports nth roots, trigonometric functions, logarithms, natural e, pi, etc.
Enables to work with formulas built in the code or from a string. Computing, derivating, latex rendering, compilation, solving equations and systems of equations analytycally, simplification, and much more. Read more on https://am.angouri.org.
GLFW bindings for c# from the cpp GLFW library.
GLes11, GLes20, GLes30, GL2, and GL4 bindings for dotnet from the Khronos openGL c library.
An abstraction over OpenTK.GraphicsLibraryFramework to provide a ready-to-go easy-to-use windowing and input abstraction.
Hid/Controller input library.
Common functionality for OpenTK.Windowing.* packages.
OpenCL Compute Bindings for dotnet from the Khronos OpenCL C Library.
The Avalonia front end for CSharpMath (fork).