1.2.13 - Keyblade Color Randomization 1.2.12 - Fixed bug with QoL Compilation 1.2.11 - Fixed bug with QoL File Name 1.2.10 - Updated Enemy Files + Added New QoL Files 1.2.9 - Updated QoL 1.2.8 - Addressed bug with BoolProperty compiling 1.2.7 - Update to TresBossData 1.2.6 - Potential Final Release 1.2.5 - Added Boss Files + Updated RandomizedEnemies Method + Updated Enemy Class 1.2.4 - Updated QualityOfLifeTable 1.2.3 - Allow for variable number of hints on reports 1.2.2 - Updated Event DataTables 1.2.1 - Wording on Hints 1.2 - Added DataTableEnums and Handling for different Stats + Boss/Enemy 1.1.13 - Fix to Raging Vulture file 1.1.12 - Added QoL Big Hero Rescue 1.1.11 - Fix to datatable de/re-recompiling + Fixes to QoL and Hints 1.1.10 - Fix to function call 1.1.9 - Fix to file reader 1.1.8 - Fix to umap 1.1.7 - Updated QoL DataTable 1.1.6 - Other QoL Additions 1.1.5 - UFO + Vulture file addition 1.1.4 - Critical bug fix for VBonus Ability 2 length offset 1.1.3 - Added prelim changes for Shotlock randomization + Added QoL and Hint data breakdown + Event file updated 1.1.2 - Fixed file paths to be correct for Docker (Linux) 1.1.1 - Added some more changes to the DefaultKH3.json + uAssetIds.json + Added some updates to the logic for the Hint System + SynthesisItemDataTables 1.1 - Added mobile locres/ Mobile.cs (Hint System) +SynthesisItemDataTableEntry.cs (Synthesis Item Randomization) 1.0 - Initial Release + Update to VBonus DataTable 0.1.9 - Update uAssetIds.json 0.1.8 - Change to DefaultKH3.json - Don't think this is needed, but adding regardless 0.1.7 - Change to return value of the RandomizeDataTables method 0.1.6 - Updated uAssetIds.json 0.1.5 - Updated Default.json 0.1.4 - Re-Organized Enums 0.1.3 - Changed FileRead 0.1.2 - **TODO 0.1.1 - Added Events 0.1.0 - Initial Release
License
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Deps
0
Install Size
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Vulns
✓ 0
Published
Jul 28, 2022
$ dotnet add package UE4DataTableInterpreterNo README available.