ChangeTracking is a object change tracking and state management framework based on Source Generator, supports AOT compilation.
$ dotnet add package SourceGeneration.ChangeTrackingSourceGeneration.ChangeTracking is a state management framework based on Source Generator, it supports AOT compilation.
This library uses C# preview features partial property, Before using this library, please ensure the following prerequisites are met:
<PropertyGroup>
<LangVersion>preview</LangVersion>
</PropertyGroup>
Install-Package SourceGeneration.ChangeTracking -Version 1.0.0
dotnet add package SourceGeneration.ChangeTracking --version 1.0.0
States source generator will generate partial class for your state type, you just need to add ChangeTrackingAttriute, The state type must be partial, The property must be partial and have a setter
[ChangeTracking]
public partial class Goods
{
public partial int Number { get; set; }
public partial double Price { get; set; } = 1.0;
public partial int Count { get; set; }
}
The partial class implement INotifyPropertyChanging, INotifyPropertyChanged and IChangeTracking
public partial class Goods : INotifyPropertyChanging, INotifyPropertyChanged, System.ComponentModel.IChangeTracking
{
//Properties partial implementation
}
States determines whether an object has been modified through two methods:
There are two ways for state tracking:
The ChangeTracker can track object changes.
[ChangeTracking]
public partial class Goods
{
public partial int Number { get; set; }
public partial double Price { get; set; } = 1.0;
public partial int Count { get; set; }
}
Goods state = new();
var tracker = new ChangeTracker<Goods>(state);
tracker.Watch(x => x.Price, x => Console.WriteLine($"Price has changed: {x}"));
tracker.Watch(x => x.Count, x => Console.WriteLine($"Count has changed: {x}"));
state.Count++;
tracker.AcceptChanges(); // output: Count has changed: 1
state.Price = 3.14;
tracker.AcceptChanges(); // output: Price has changed: 3.14
State internally implements CreateTracker method to simplify tracking operations, allowing it to monitor its own state. Based on ChangeTracking, we can build a state that subscribes to changes.
[ChangeTracking]
public partial class Goods : State<Goods>
{
public partial int Number { get; set; }
public partial double Price { get; set; } = 1.0;
public partial int Count { get; set; }
}
The State class can create a IChangeTracker.
Goods state = new();
int currentCount = 0;
//Create a IChangeTracker to tracking state changes
var tracker = state.CreateTracker();
//Watch price and count property
tracker.Watch(x => x.Price, x => Console.WriteLine($"Price has changed: {x}"));
tracker.Watch(x => x.Count, x => Console.WriteLine($"Count has changed: {x}"));
state.Count++;
state.AcceptChanges(); // output: Count has changed: 1
state.Price = 3.14;
state.AcceptChanges(); // output: Price has changed: 3.14
state.Number = 1;
state.AcceptChanges(); // no output, because the Number property was not watch
state.Count = 1;
state.AcceptChanges(); // no output, because the Count property has not changed
tracker.Watch(
selector: x => x.Count,
predicate: x => x >= 10,
subscriber: x => Console.WriteLine($"Count changed: {x}"));
// no console ouput, the value is less than 10
state.Count = 9;
state.AcceptChanges();
// ouput Count changed: 10
state.Count = 10;
state.AcceptChanges();
States support change scope, You can specify the scope of the subscribed changes.
default valueUpdate method is called, regardless of whether the value has changed or not.[ChangeTracking]
public partial class Goods : State<Goods>
{
public partial ChangeTrackingList<SubState> Tags { get; set; } = [];
}
[ChangeTracking]
public partial class SubState
{
public partial string? Tag { get; set; }
}
// Watch Tags with scope `ChangeTrackingScope.Root`, it's default value
// The state will push last value when you subscribed
// ouput: Tags count has changed 0
using var disposable = tracker.Watch(
selector: x => x.Tags,
subscriber: x => Console.WriteLine("Tags collection instance has changed"),
scope: ChangeTrackingScope.Instance);
// no output, because Tags collection instance is not changed
state.Tags.Add(new SubState { Tag = "first tag" });
state.AcceptChanges();
// output: 'Tags collection instance has changed'
state.Tags = [];
state.AcceptChanges();
// Watch Tags with scope `ChangeTrackingScope.Root`, it's default value
// The state will push last value when you subscribed
// ouput: Tags count has changed 0
using var disposable = tracker.Watch(
selector: x => x.Tags,
subscriber: x => Console.WriteLine($"Tags count has changed: {x.Count}"),
scope: ChangeTrackingScope.InstanceProperty);
// output: Tags count has changed: 1
state.Tags.Add(new SubState { Tag = "first tag" });
state.AcceptChanges();
// no output, because Tags property is not changed
state.Tags[0].Tag = "first tag has modified";
state.AcceptChanges();
// Watch Tags with scope `ChangeTrackingScope.Cascading`
// The state will push last value when you subscribed
// ouput: Tags value has changed: first tag has modified
using var disposable = tracker.Watch(
selector: x => x.Tags,
subscriber: x => Console.WriteLine($"Tags value has changed: {x[0].Tag}"),
scope: ChangeTrackingScope.Cascading);
// ouput: Tags value has changed: first tag has modified * 2
state.Tags[0].Tag = "first tag has modified * 2";
state.AcceptChanges();
[ChangeTracking]
public partial class State
{
public partial ChangeTrackingList<int> List { get; set; } = [];
}
Goods state = new();
using var tracker = new ChangeTracker(state);
tracker.OnChange(()=> Console.WriteLine("Query results changed"))
tracker.Watch(
selector: x => x.List,
predicate: x => x > 3);
// no output, the added item does not meet the condition of being greater than 5.
state.Tags.Add(1)
tracker.AcceptChanges();
// output: 'Query results changed'
state.Tags.Add(4)
tracker.AcceptChanges();
Some times we need to merge all changes,
you can use OnChange
MyState state = new MyState();
var tracker = state.CreateTracker();
tracker.Watch(x => x.Count);
tracker.Watch(x => x.Price);
tracker.OnChange(state =>
{
Console.WriteLine($"Count or Price has changed. Count={count}, Price={state.Price}");
});
//ouput: Count or Price has changed
state.Price = 3.14;
state.Count = 10;
state.AcceptChanges();
//no output, because Count has not changed
state.Count = 10;
state.AcceptChanges();
//no output, because property Number has not subscribed
state.Number = 3;
state.AcceptChanges();
//ouput: Count or Price has changed
state.Count = 11;
state.AcceptChanges();
The State class only has a parameterless constructor, making it easy to use dependency injection.
[ChangeTracking]
public partial class MyState(ILogger<MyState> logger) : State<MyState>
{
public partial int Count { get; set; }
public void Increment()
{
Count++;
State.AcceptChanges();
logger.LogInformation("Count Increment");
}
}
var services = new ServiceCollection();
services.AddLogging();
services.AddScoped<Goods>();
services.AddSingleton<MyState>();
In most usage scenarios, when your page or component subscribes to the state, it must explicitly unsubscribe when the component is destroyed, otherwise it will result in a significant resource consumption.
Goods state = new();
var tracker = state.CreateTracker();
var disposable1 = state.Watch(x => x.Count);
var disposable2 = state.Watch(x => x.Tags.Count);
var disposable3 = state.OnChange(x => { });
disposable1.Dispose(); // unsubscribe: Count property watch
disposable2.Dispose(); // unsubscribe: Tags.Count property watch
disposable3.Dispose(); // unsubscribe: merge changed subscribe
tracker.Dispose(); // dispose tracker
You can use States in Blazor, it supports AOT compilation
//WebAssembly or Hybird
services.AddSingleton<Goods>();
//Server
services.AddScoped<Goods>();
Inject state into component
@inject Goods State
@implements IDisposable
<h1>Count: @State.Count</h1>
<button @onclick="Click">Add</button>
@code{
private IChangeTracker Tracker;
protected override void OnInitialized()
{
Tracker = State.CreateTracker();
Tracker.Watch(x => x.Count);
Tracker.OnChange(StateHasChanged);
}
private void Click()
{
State.Count++;
State.AcceptChanges();
}
public void Dispose()
{
Tracker.Dispose();
}
}
You can use the SourceGeneration.Blazor library to simplify this process, more information see Blazor.State repo
@inherits StateComponentBase
@inject Goods State
<h1>Count: @State.Count</h1>
<button @onclick="Click">Add</button>
@code{
private int Count;
protected override void OnStateBinding()
{
Watch(State, x => x.Count);
}
private void Click()
{
State.Count++;
State.AcceptChanges();
}
}