Roslyn-based analyzer to diagnose static fields and properties initialization.
$ dotnet add package SatorImaging.StaticMemberAnalyzerRoslyn-based analyzer to provide diagnostics of static fields and properties initialization and more.
Enum Type Analysis to prevent user-level value conversion & moreDisposable Analysis to detect missing using statementstruct parameter-less constructor misuse analysisTSelf generic type argument & type constraint analysis[!TIP] Find out all diagnostic rules: RULES.md

Restrict both cast from/to integer number! Disallow user-level enum value conversion completely!!

TSelf Type Argument AnalysisAnalyze TSelf type argument mismatch for Curiously Recurring Template Pattern (CRTP).

[!IMPORTANT] Underlining analyzer is obsolete: to enable it again, set the preprocessor symbol
STMG_ENABLE_UNDERLINING_ANALYZERand rebuild.
There is fancy extra feature to take your attention while coding in Visual Studio. No more need to use Obsolete attribute in case of annotating types, methods, fields and properties.
See the following section for details.

PM> Install-Package SatorImaging.StaticMemberAnalyzer
Analyzer is tested on Visual Studio 2022.
You could use this analyzer on older versions of Visual Studio. To do so, update Vsix project file by following instructions written in memo and build project.
This analyzer can be used with Unity 2020.2 or above. See the following page for detail.
It is a design bug makes all things complex. Not only that but also it causes initialization error only when meet a specific condition.
So it must be fixed even if app works correctly at a moment, to prevent simple but complicated potential bug which is hard to find in large code base by hand. As you know static fields will never report error when initialization failed!!
class A {
public static int Value = B.Other;
public static int Other = 310;
}
class B {
public static int Other = 620;
public static int Value = A.Other; // will be '0' not '310'
}
public static class Test
{
public static void Main()
{
System.Console.WriteLine(A.Value); // 620
System.Console.WriteLine(A.Other); // 310
System.Console.WriteLine(B.Value); // 0 👈👈👈
System.Console.WriteLine(B.Other); // 620
// when changing class member access order, it works correctly 🤣
// see the following section for detailed explanation
//System.Console.WriteLine(B.Value); // 310 👈 correct!!
//System.Console.WriteLine(B.Other); // 620
//System.Console.WriteLine(A.Value); // 620
//System.Console.WriteLine(A.Other); // 310
}
}
C# Compiler Initialization Sequence
A.Value = B.Other;
B.Other = 620;B.Value = A.Other; // BUG: B.Value will be 0 because reading uninitialized A.OtherB.Other value (620) to A.ValueA.Other = 310; // initialized here!! this value is not assigned to B.ValueWhen reading B value first, initialization order is changed and resulting value is also changed accordingly:
B.Other = 620;B.Value = A.Other;
A.Value = B.Other; // correct: B.Other is initialized before reading valueA.Other = 310;
Enum Analyzer and Code Fix ProviderEnum type handling is really headaching. To make enum operation under control, good to avoid user-level enum handling such as converting to integer or string, parse from string and etc.
This analyzer will help centerizing and encapsulating enum handling in app's central enum utility.

Helpful annotation and code fix for enum types which prevents modification of string representation by obfuscation tool.

[!NOTE]
Obfuscationattribute is from C# base library and it does NOT provide feature to obfuscate compiled assembly. It just provides configuration option to obfuscation tools which recognizing this attribute.
Analysis to help implementing Kotlin-style enum class.
Here are Enum-like type requirements:
MyEnumLike[] or ReadOnlyMemory<MyEnumLike> field(s) exist
Entries (case-sensitive) or ending with entries (case-insensitive)sealed modifier on typeprivate constructor onlypublic static member called Entries existspublic bool Equals method should not be declared/overriddenpublic class EnumLike
// ~~~~~~~~ WARN: no `sealed` modifier on type and public constructor exists
// * this warning appears only if type has member called 'Entries'
{
public static readonly EnumLike A = new("A");
public static readonly EnumLike B = new("B");
public static ReadOnlySpan<EnumLike> Entries => EntriesAsMemory.Span;
// 'Entries' must have all of 'public static readonly' fields in declared order
static readonly EnumLike[] _entries = new[] { B, A };
// ~~~~~~~~~~~~~~ wrong order!!
// 'ReadOnlyMemory<T>' can be used instead of array
public static readonly ReadOnlyMemory<EnumLike> EntriesAsMemory = new(new[] { A, B });
/* === Kotlin style enum template === */
static int AUTO_INCREMENT = 0; // iota
public readonly int Ordinal;
public readonly string Name;
private EnumLike(string name) { Ordinal = AUTO_INCREMENT++; Name = name; }
public override string ToString()
{
const string SEP = ": ";
Span<char> span = stackalloc char[Name.Length + 11 + SEP.Length]; // 11 for int.MinValue.ToString().Length
Ordinal.TryFormat(span, out var written);
SEP.AsSpan().CopyTo(span.Slice(written));
written += SEP.Length;
Name.AsSpan().CopyTo(span.Slice(written));
written += Name.Length;
return span.Slice(0, written).ToString();
}
}
Kotlin-like enum (algebraic data type) can prevent invalid value creation.
var invalid = Activator.CreateInstance(typeof(EnumLike));
if (EnumLike.A == invalid || EnumLike.B == invalid)
{
// this code path won't be reached
// each enum like entry is a class instance and ReferenceEquals match required
}
Unfortunately, use in switch statement is a bit weird.
var val = EnumLike.A;
switch (val)
{
// pattern matching with case guard...!!
case EnumLike when val == EnumLike.A:
System.Console.WriteLine(val);
break;
case EnumLike when val == EnumLike.B:
System.Console.WriteLine(val);
break;
}
// this pattern generates same AOT compiled code
switch (val)
{
// typeless case guard
case {} when val == EnumLike.A:
System.Console.WriteLine(val);
break;
case {} when val == EnumLike.B:
System.Console.WriteLine(val);
break;
}
var d = new Disposable();
// ~~~~~~~~~~~~~~~~ no `using` statement found
d = (new object()) as IDisposable;
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ cast from/to disposable
Analyzer won't show warning in the following condition:
return statement
return new Disposable();m_field = new Disposable();var x = myDisposable as IDisposable;Disposable AnalysisTo suppress analysis for specified types, declare attribute named DisposableAnalyzerSuppressor and add it to assembly.
[assembly: DisposableAnalyzerSuppressor(typeof(Task), typeof(Task<>))] // Task and Task<T> are ignored by default
[Conditional("DEBUG"), AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
sealed class DisposableAnalyzerSuppressor : Attribute
{
public DisposableAnalyzerSuppressor(params Type[] _) { }
}
This analyzer helps keep local values and parameters immutable by flagging write operations.
=??== ref(x, y) = ... / (x, var y) = ...
var (x, y) = ...out method parameter is always allowed++x, x++, --x, x--+=, -=, *=, /=, %=&=, |=, ^=, <<=, >>=Use(Create()), Use(new C()))Use(new { X = 1 }), Use(new[] { 1, 2 }))out var x / out T x declaration at call sitemut_string is treated as readonly struct)
in modifierreadonlyclass Demo
{
readonly struct ReadOnlyS { }
struct MutableS { }
static object Create() => new object();
static void UseRefType(object value) { }
static void UseIn(in MutableS value) { }
static void UseReadOnly(ReadOnlyS value) { }
public int this[string key] => 0;
public int this[object key] => 0;
void Test(
int param,
int mut_param,
MutableS s,
ReadOnlyS rs,
ref int refValue,
out int result
)
{
result = 0; // Allowed: assignment to `out` parameter
param += 1; // Reported: parameter assignment
mut_param += 1; // Allowed: `mut_` prefix on parameter
int foo = 0;
foo = 1; // Reported: local assignment
foo++; // Reported: local increment
var (x, y) = (42, 310); // Allowed: var (...) is allowed
(x, y) = (42, 310); // Reported: deconstruction assignment
(x, var z) = (42, 310); // Reported: mixed deconstruction causes error
// For Unity compatibility, `var z` also get error
// Allowed: assignment in for-header
int i;
for (i = 0; i < 10; i++)
{
i += 0; // Reported: not in for-header
}
// Allowed: assignment in while-header
int read;
while ((read = stream.Read(buffer, 0, buffer.Length)) > 0)
{
read = 0; // Reported: not in while-header
}
int.TryParse("1", out var parsed); // Allowed: out declaration at call site
int.TryParse("1", out parsed); // Reported: out overwrites variable
int.TryParse("1", out var mut_parsed);
int.TryParse("1", out mut_parsed); // Allowed: `mut_` prefix
int mut_counter = 0;
mut_counter = 1; // Allowed: `mut_` prefix
string key = "A";
object keyObj = new object();
var indexer = new Demo();
_ = indexer[key]; // Allowed: string is treated readonly-struct
_ = indexer[keyObj]; // Reported: reference type indexer key
indexer = new(); // Reported: local assignment (reference type)
UseIn(s); // Allowed: callee parameter is `in`
UseReadOnly(rs); // Allowed: readonly struct with no modifier
UseRefType(Create()); // Allowed: argument value is invocation
UseRefType(new object()); // Allowed: argument value is object creation
}
}
[!NOTE] Member access assignments are reported when rooted at local/parameter (e.g.
foo.Bar.Value = 1wherefoois local/parameter), but not when rooted at field.
[!IMPORTANT] Underlining analyzer is obsolete: to enable it again, set the preprocessor symbol
STMG_ENABLE_UNDERLINING_ANALYZERand rebuild.
There is optional feature to draw underline on selected types, fields, properties, generic type/method arguments and parameters of method, delegate and lambda function.
As of Visual Studio's UX design, Info severity diagnostic underlines are drawn only on a few leading chars, not drawn whole marked area. So for workaround, underline on keyword is dashed.

[!TIP]
!-starting message will add warning annotation on keyword instead of info diagnostic annotation.
To avoid dependency to this analyzer, required attribute for underlining is chosen from builtin System.ComponentModel assembly so that syntax is little bit weird.
Analyzer is checking identifier keyword in C# source code, not checking actual C# type. DescriptionAttribute in C# attribute syntax is the only keyword to draw underline. Omitting Attribute or adding namespace are not recognized.
[!TIP]
CategoryAttributecan be used instead ofDescriptionAttribute.By contrast from Description, CategoryAttribute draws underline only on exact type reference and constructors including
base(). Any inherited types, variables, fields and properties don't get underline.
using System.ComponentModel;
[DescriptionAttribute("Draw underline for IDE environment and show this message")]
// ^^^^^^^^^ `Attribute` suffix is required to draw underline
public class WithUnderline
{
[DescriptionAttribute] // parameter-less will draw underline with default message
public static void Method() { }
}
// C# language spec allows to omit `Attribute` suffix but when omitted, underline won't be drawn
// to avoid conflict with originally designed usage for VS form designer
[Description("No Underline")]
public class NoUnderline { }
// underline won't be drawn when namespace is specified
[System.ComponentModel.DescriptionAttribute("...")]
public static int Underline_Not_Drawn = 0;
// this code will draw underline. 'Trivia' is allowed to being added in attribute syntax
[ /**/ DescriptionAttribute ( "Underline will be drawn" ) /* hello, world. */ ]
public static int Underline_Drawn = 310;
There are 4 types of underline, line head, line leading, line end and keyword.
By default, static field analyzer will draw most verbose underline.
You can omit specific type of underline by using #pragma preprocessor directive or adding SuppressMessage attribute or etc.

Underlining is achieved by using Description attribute designed for Visual Studio's visual designer, formerly known as form designer.
To remove unnecessary attribute from Unity build, add the following link.xml file in Unity project's Assets folder.
<linker>
<assembly fullname="System.ComponentModel">
<type fullname="System.ComponentModel.DescriptionAttribute" preserve="nothing"/>
</assembly>
</linker>
MethodArg(() => DisposableProperty);MethodArg(() => { return DisposableProperty; });?: operator
DisposableProperty = condition ? null : disposableList[index];[assembly: EnumAnalyzer(SuppressImplicitCast = true)]
object Enum string int or other blittable typessealed class MyEnumLike
{
public static readonly MyEnumLike PublicEntry = new();
internal static readonly MyEnumLike ForDebuggingPurpose = new();
}