TrueType font parser, glyph layout engine, dynamic atlas packing, and Markdown renderer.
$ dotnet add package Prowl.Scribe
[!IMPORTANT] Scribe is under active development. APIs may change and it hasn't yet proven itself in production.
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A Fast & Flexible Font System for .NET
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Table of Contents
Scribe is an open-source, MIT-licensed TrueType font parser and rasterizer for .NET. It powers text rendering in the Prowl game engine but is designed to work in any environment that can provide an IFontRenderer.
IFontRendererAdd the package via NuGet:
dotnet add package Prowl.Scribe
var renderer = new MyFontRenderer(); // implements IFontRenderer
var scribe = new FontSystem(renderer);
// Load fonts, Will load all System Fonts with the passed FontFamilies as Priority
scribe.LoadSystemFonts("Arial");
// or: var font = scribe.AddFont(File.ReadAllBytes("path/to/font.ttf"));
// If you use SystemFonts its recommended to add priorities also for different platforms
// Not all operating systems have the same fonts. This is the priority list used in the Samples:
// "Segoe UI", "Arial", "Liberation Sans", "Consola", "Menlo", "Liberation Mono"
// Draw text will attempt to use preferredFont if available
var preferredFont = scribe.GetFont(fontFamily, FontStyle.Bold);
scribe.DrawText("Hello World!", position, FontColor.Blue, pixelSize, preferredFont)
var imageProvider = new MyImageProvider(); // implements IMarkdownImageProvider
// Get the fonts you would like the Markdown rendering to use
var font = fs.GetFont("Arial", FontStyle.Regular);
var mono = fs.GetFont("Consolas", FontStyle.Regular);
var bold = fs.GetFont("Arial", FontStyle.Bold);
var italic = fs.GetFont("Arial", FontStyle.Italic);
var boldItalic = fs.GetFont("Arial", FontStyle.BoldItalic);
// Create the markdown Settings
var settings = MarkdownLayoutSettings.Default(font, mono, bold, italic, boldItalic, width: 400);
// Parse your Markdown
var document = Markdown.Parse(YourMarkdown);
// Layout the markdown (relative to 0,0)
var markdownLayout = MarkdownLayoutEngine.Layout(document, scribe, settings, imageProvider);
// Render your Markdown at the specified position
MarkdownLayoutEngine.Render(markdownLayout, scribe, renderer, position, settings);
// You can also check if the mouse cursor is hovering over a Clickable Link!
bool isMouseOverLink = MarkdownLayoutEngine.TryGetLinkAt(markdownLayout, mouse, position, out var href);
Contributions, issues and feature requests are welcome! Feel free to fork this repository and submit a pull request.
Distributed under the MIT License. See LICENSE for details.