PipeLineGraph.WPF: A WPF-based graphical control for visualizing and managing pipelines, inspired by Jenkins BlueOcean. This project provides a customizable grid to represent nodes and segments, with features for adding, removing, and updating node states dynamically at runtime.
$ dotnet add package PipeLineGraph.WPFPipeLineGraph.WPF is a WPF-based graphical control for visualizing and managing pipelines, inspired by the Jenkins BlueOcean interface. This project provides a customizable grid to represent nodes and segments, allowing for dynamic updates and visual representation of process flows.
To use PipeLineGraph.WPF in your WPF application, include it manually into your WPF project.
Define the view in XAML to use the PipeLineGrid control:
<UserControl x:Class="MVVM.View.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:MVVM.View.MainWindow"
xmlns:pipeline="clr-namespace:PipeLineGraph">
<Grid>
<pipeline:PipeLineGrid NodeItemSource="{Binding Nodes}" />
</Grid>
</UserControl>
Create a view model to manage nodes and commands. Here’s a basic example:
public class MainWindow_ViewModel : ObservableObject
{
public ObservableCollection<Node> Nodes { get; set; }
public MainWindow_ViewModel()
{
Nodes = new ObservableCollection<Node>();
}
}
The static flow demonstrates a predefined process where nodes and connections are established once and do not change dynamically during execution.
private void StaticFlow()
{
//Define all the node
Node startNode = Node.Create("Start", "Start", 0, 0, 50, Brushes.LightGray, NodeState.Empty);
Node step1Node = Node.Create("Step 1", "Step 1", 0, 1, 50, Brushes.LightGray, NodeState.Default);
Node step2Node = Node.Create("Step 2", "Step 2", 0, 2, 50, Brushes.LightGray, NodeState.Default);
Node step2BisNode = Node.Create("Step 2b", "Step 2 bis", 1, 2, 50, Brushes.LightGray, NodeState.Default);
Node step3Node = Node.Create("Step 3", "Step 3", 0, 3, 50, Brushes.LightGray, NodeState.Default);
Node endNode = Node.Create("End", "End", 0, 4, 50, Brushes.LightGray, NodeState.Empty);
//Add node connections
startNode.AddNextNode(step1Node);
step1Node.AddNextNode(step2Node);
step1Node.AddNextNode(step2BisNode);
step2Node.AddNextNode(step3Node);
step2BisNode.AddNextNode(step3Node);
step3Node.AddNextNode(endNode);
//Add nodes to the ObservableCollection
Nodes.Add(startNode);
Nodes.Add(step1Node);
Nodes.Add(step2Node);
Nodes.Add(step2BisNode);
Nodes.Add(step3Node);
Nodes.Add(endNode);
//Process simulation => Update the node state
Task.Run(() =>
{
// Step 1 Validation
step1Node.SetState(NodeState.Running);
System.Threading.Thread.Sleep(1500);
step1Node.SetState(NodeState.Validate);
// Step 2 Failure
step2Node.SetState(NodeState.Running);
System.Threading.Thread.Sleep(1500);
step2Node.SetState(NodeState.Failed);
// Step 2 bis Validation
step2BisNode.SetState(NodeState.Running);
System.Threading.Thread.Sleep(1500);
step2BisNode.SetState(NodeState.Validate);
// Step 3 Validation
step3Node.SetState(NodeState.Running);
System.Threading.Thread.Sleep(1500);
step3Node.SetState(NodeState.Validate);
});
}
The dynamic flow demonstrates a process where nodes and connections are created and modified dynamically during execution.
private void DynamicFlow()
{
//Create the base nodes
Node startNode = Node.Create("Start", "Start", 0, 0, 50, Brushes.LightGray, NodeState.Empty);
Node step1Node = Node.Create("Step 1", "Step 1", 0, 1, 50, Brushes.LightGray, NodeState.Default);
Node endNode = Node.Create("End", "End", 0, 2, 50, Brushes.LightGray, NodeState.Empty);
//Create the base node connections
startNode.AddNextNode(step1Node);
step1Node.AddNextNode(endNode);
//Add nodes to the ObservableCollection
Nodes.Add(startNode);
Nodes.Add(step1Node);
Nodes.Add(endNode);
//Process simulation => Dynamicly create and update the node state
Task.Run(() =>
{
// Step 1
step1Node.SetState(NodeState.Running);
System.Threading.Thread.Sleep(1500);
step1Node.SetState(NodeState.Validate);
endNode.RemovePreviousNodes();
endNode.MoveTo(0, 3);
// Step 2 => Creation & connection update
Node step2Node = Node.Create("Step 2", "Step 2", 0, 2, 50, Brushes.LightGray, NodeState.Default);
step1Node.AddNextNode(step2Node);
step2Node.AddNextNode(endNode);
AddNode(step2Node);
step2Node.SetState(NodeState.Running);
System.Threading.Thread.Sleep(1500);
step2Node.SetState(NodeState.Failed);
// Step 2 bis => Creation & connection update
Node step2BisNode = Node.Create("Step 2b", "Step 2 bis", 1, 2, 50, Brushes.LightGray, NodeState.Default);
step1Node.AddNextNode(step2BisNode);
step2BisNode.AddNextNode(endNode);
AddNode(step2BisNode);
step2BisNode.SetState(NodeState.Running);
System.Threading.Thread.Sleep(1500);
step2BisNode.SetState(NodeState.Validate);
endNode.RemovePreviousNodes();
endNode.MoveTo(0, 4);
// Step 3 => Creation & connection update
Node step3Node = Node.Create("Step 3", "Step 3", 0, 3, 50, Brushes.LightGray, NodeState.Default);
step2Node.AddNextNode(step3Node);
step2BisNode.AddNextNode(step3Node);
step3Node.AddNextNode(endNode);
AddNode(step3Node);
step3Node.SetState(NodeState.Running);
System.Threading.Thread.Sleep(1500);
step3Node.SetState(NodeState.Validate);
});
}
Contributions are welcome!