HexaEngine
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A work in progress Game Engine written in C#, aiming for high performance and cross-platform compatibility (currently only Windows). It incorporates SIMD optimizations and multithreading throughout. The engine adopts an ECS-like approach but with unique twists to enhance flexibility and performance.
Community
Sub-Projects/Modules
Build
Platforms
| OS | Supported |
|---|
| Windows (10 & 11) | ✅ |
| Linux | 🚧 |
| Android | 🚧 |
| macOS | 🚧 |
Graphics Backends
| API | Supported |
|---|
| D3D11 | ✅ |
| D3D12 | 🚧 |
| Vulkan | 🚧 |
| OpenGL | ❌ |
(For more info on OpenGL, see #81)
Audio Backends