Provides custom 3D controls for netcore WPF based on SharpDX.
$ dotnet add package HelixToolkit.SharpDX.Core.WpfHelix Toolkit is a collection of 3D components for .NET Framework.
HelixToolkit.WPF: Adds variety of functionalities/models on the top of internal WPF 3D models (Media3D namespace).
HelixToolkit.Core.WPF: Adds variety of functionalities/models on the top of internal .NET Core WPF 3D models (Media3D namespace).
HelixToolkit.SharpDX.WPF: Custom 3D Engine and XAML/MVVM compatible Scene Graphs based on SharpDX(DirectX 11) for high performance usage.
HelixToolkit.UWP: Custom 3D Engine and XAML/MVVM compatible Scene Graphs based on SharpDX(DirectX 11) for Universal Windows App.
HelixToolkit.SharpDX.Core: Custom 3D Engine and Scene Graphs based on SharpDX(DirectX 11) for netstandard and .NET Core.
HelixToolkit.SharpDX.Core.Wpf:
Wpf Wrapper Components based on HelixToolkit.SharpDX.Core for .NET Core Wpf.
HelixToolkit.WinUI: Custom 3D Engine and XAML/MVVM compatible Scene Graphs based on SharpDX(DirectX 11) for WinUI.
HelixToolkit.SharpDX.Assimp: 3D model importer/expoter support for HelixToolkit.SharpDX Components.
Examples: Please download full source code to run examples. Or download compiled version
| Description | Value |
|---|---|
| Web page | http://helix-toolkit.github.io/ |
| Wiki | https://github.com/helix-toolkit/helix-toolkit/wiki |
| Documentation | http://helix-toolkit.readthedocs.io/ |
| Chat | https://gitter.im/helix-toolkit/helix-toolkit |
| Source repository | http://github.com/helix-toolkit/helix-toolkit |
| Latest build | http://ci.appveyor.com/project/holance/helix-toolkit |
| Issue tracker | http://github.com/helix-toolkit/helix-toolkit/issues |
| NuGet packages | http://www.nuget.org/packages?q=HelixToolkit |
| Nightly build | https://www.myget.org/F/helixtoolkit-nightly |
| StackOverflow | http://stackoverflow.com/questions/tagged/helix-3d-toolkit |
| https://twitter.com/hashtag/Helix3DToolkit |
Visual Studio 2019. Windows 10 SDK (Min Ver.10.0.18362.0).
HelixToolkit default is using right-handed Cartesian coordinate system, including Meshbuilder etc. To use left-handed Cartesian coordinate system (Camera.CreateLeftHandedSystem = true), user must manually correct the triangle winding order or IsFrontCounterClockwise in raster state description if using SharpDX. Matrices are row major by default.
FXAA, Order Independant Transparent Rendering, Particle system, Tessellation.
graph TD
wpf[WPF Framework] --> hxWpf[HelixToolkit.Wpf]
wpf --> hxCoreWpf[HelixToolkit.Core.Wpf]graph TD
hx[HelixToolkit] --> dx11[DirectX11 Engine]
dx11 --> hxSharpDX[HelixToolkit.Wpf.SharpDX]
dx11 --> hxUWP[HelixToolkit.UWP]
dx11 --> hxCore[HelixToolkit.SharpDX.Core]
hxCore --> hxWinUI[HelixToolkit.SharpDX.Core.Wpf]
hxCore --> hxSharpDXCoreWpf[HelixToolkit.WinUI]
hxSharpDX --> hxAssimp[HelixToolkit.SharpDX.Assimp]
hxUWP --> hxAssimp
hxCore --> hxAssimpPlease use the following template to report bugs.
v2.27.1 releases are available on nuget. Release Note
:bangbang: HelixToolkit v2 is in maintainance mode. No more new feature will be added. New version will be released only for critical bug fixes. Moving forward, our focus will shift to the development of v3.
Nightly build myget feed link has been updated to: https://www.myget.org/F/helixtoolkit-nightly