Helix Toolkit is a collection of 3D components for .NET. This package is based on SharpDX and AssimpNet. Provides Assimp Import/Export for HelixToolkit.SharpDX.
$ dotnet add package HelixToolkit.SharpDX.AssimpHelix Toolkit is a collection of 3D components for .NET Framework.
HelixToolkit: Core components shares across different projects.
HelixToolkit.Maths:
Modified Math library carried over from SharpDX project to support System.Numerics library.
HelixToolkit.Geometry: Geometry builder library to support common shapes.
HelixToolkit.SharpDX: Custom 3D Engine and Scene Graphs based on SharpDX(DirectX 11).
HelixToolkit.Avalonia.SharpDX:
XAML/MVVM compatible Scene Graphs for supporting AvaloniaUI based on HelixToolkit.SharpDX.
HelixToolkit.Wpf.SharpDX:
XAML/MVVM compatible Scene Graphs for supporting WPF based on HelixToolkit.SharpDX.
HelixToolkit.SharpDX.Assimp:
SharpAssimp 3D model importer/expoter support for HelixToolkit.SharpDX Components.
HelixToolkit.WinUI.SharpDX:
XAML/MVVM compatible Scene Graphs for supporting WinUI based on HelixToolkit.SharpDX.
Adds variety of functionalities/models on the top of internal WPF 3D models (Media3D namespace).
Examples: Please download full source code to run examples.
| Description | Value |
|---|---|
| Web page | https://helix-toolkit.github.io/ |
| Wiki | https://github.com/helix-toolkit/helix-toolkit/wiki |
| Documentation | https://helix-toolkit.github.io/develop3 |
| Chat | https://gitter.im/helix-toolkit/helix-toolkit |
| Source repository | http://github.com/helix-toolkit/helix-toolkit |
| Latest build | http://ci.appveyor.com/project/holance/helix-toolkit |
| Issue tracker | http://github.com/helix-toolkit/helix-toolkit/issues |
| NuGet packages | http://www.nuget.org/packages?q=HelixToolkit |
| Nightly build | https://www.myget.org/F/helixtoolkit-nightly |
| StackOverflow | http://stackoverflow.com/questions/tagged/helix-3d-toolkit |
| https://twitter.com/hashtag/Helix3DToolkit |
Visual Studio 2022.
This project uses DocFX to automatically generate comprehensive API documentation from C# XML comments.
View Documentation:
Build Documentation Locally:
Windows:
cd Source
build-doc.cmdLinux/macOS:
cd Source
./build-doc.shThe documentation is automatically built and published via GitHub Actions on every push to the main branch.
For more details on writing and building documentation, see the Documentation README.
HelixToolkit default is using right-handed Cartesian coordinate system, including Meshbuilder etc. To use left-handed Cartesian coordinate system (Camera.CreateLeftHandedSystem = true), user must manually correct the triangle winding order or IsFrontCounterClockwise in raster state description if using SharpDX. Matrices are row major by default.
FXAA, Order Independant Transparent Rendering, Particle system, Tessellation.
flowchart TD
subgraph s1["DirectX 11 Engine"]
n6["HelixToolkit.SharpDX"]
n7["HelixToolkit.SharpDX.Assimp"]
n8["HelixToolkit.Wpf.SharpDX"]
n9["HelixToolkit.WinUI.SharpDX"]
n10["HelixToolkit.Avallonia.SharpDX"]
end
subgraph s2["WPF 3D Engine"]
n11["HelixToolkit.Wpf"]
n12["HelixToolkit.Wpf.TDxInput"]
end
hx["HelixToolkit"] --> n1["HelixToolkit.Maths"]
n1 --> n2["HelixToolkit.Geometry"]
n6 --> n7 & n8 & n9 & n10
n11 --> n12
n2 --> s2
n2 --> s1
n2@{ shape: rect}Please use the following template to report bugs.
v3.1.1 releases are available on nuget. Release Note
:bangbang: HelixToolkit v2 is in maintainance mode (Will only release new version on critical bug fixes). Moving forward, our focus will shift to the development of v3.
Nightly build myget feed link has been updated to: https://www.myget.org/F/helixtoolkit-nightly